Tue, 18 Sep 2018 15:02:08 +0200
adds unicode support
universe@0 | 1 | # |
universe@0 | 2 | # DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@0 | 3 | # |
universe@55 | 4 | # Copyright 2016 Mike Becker. All rights reserved. |
universe@0 | 5 | # |
universe@0 | 6 | # Redistribution and use in source and binary forms, with or without |
universe@0 | 7 | # modification, are permitted provided that the following conditions are met: |
universe@0 | 8 | # |
universe@0 | 9 | # 1. Redistributions of source code must retain the above copyright |
universe@0 | 10 | # notice, this list of conditions and the following disclaimer. |
universe@0 | 11 | # |
universe@0 | 12 | # 2. Redistributions in binary form must reproduce the above copyright |
universe@0 | 13 | # notice, this list of conditions and the following disclaimer in the |
universe@0 | 14 | # documentation and/or other materials provided with the distribution. |
universe@0 | 15 | # |
universe@0 | 16 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@0 | 17 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@0 | 18 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@0 | 19 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@0 | 20 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@0 | 21 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@0 | 22 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@0 | 23 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@0 | 24 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@0 | 25 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@0 | 26 | # POSSIBILITY OF SUCH DAMAGE. |
universe@0 | 27 | # |
universe@0 | 28 | |
universe@0 | 29 | include ../conf.mk |
universe@0 | 30 | |
universe@0 | 31 | SRC = main.c |
universe@35 | 32 | SRC += colors.c |
universe@1 | 33 | SRC += network.c |
universe@3 | 34 | SRC += input.c |
universe@5 | 35 | SRC += server.c |
universe@5 | 36 | SRC += client.c |
universe@6 | 37 | SRC += game.c |
universe@0 | 38 | |
universe@58 | 39 | OBJ = $(SRC:%.c=$(BUILDDIR)/%$(OBJ_EXT)) |
universe@0 | 40 | |
universe@58 | 41 | all: $(BUILDDIR) $(OBJ) |
universe@58 | 42 | $(LD) -o $(BUILDDIR)/$(BIN) $(OBJ) \ |
universe@58 | 43 | $(BUILDDIR)/chess$(LIB_EXT) $(LDFLAGS) |
universe@0 | 44 | |
universe@58 | 45 | $(BUILDDIR)/%$(OBJ_EXT): %.c |
universe@58 | 46 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@58 | 47 | |
universe@58 | 48 | $(BUILDDIR): |
universe@58 | 49 | $(MKDIR) $(MKDIRFLAGS) $(BUILDDIR) |
universe@32 | 50 |