Wed, 09 Apr 2014 09:34:07 +0200
improved async input + improved build system + added time values to move struct
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2014 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "rules.h" |
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31 | #include "chess.h" |
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32 | #include <string.h> |
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33 | #include <stdlib.h> |
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34 | |
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35 | void gamestate_cleanup(GameState *gamestate) { |
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36 | MoveList *elem; |
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37 | elem = gamestate->movelist; |
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38 | while (elem) { |
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39 | MoveList *cur = elem; |
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40 | elem = elem->next; |
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41 | free(cur); |
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42 | }; |
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43 | } |
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44 | |
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45 | static void addmove(GameState* gamestate, Move *move) { |
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46 | MoveList *elem = malloc(sizeof(MoveList)); |
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47 | elem->next = NULL; |
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48 | elem->move = *move; |
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49 | |
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50 | if (gamestate->lastmove) { |
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51 | gamestate->lastmove->next = elem; |
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52 | gamestate->lastmove = elem; |
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53 | } else { |
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54 | gamestate->movelist = gamestate->lastmove = elem; |
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55 | } |
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56 | } |
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57 | |
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58 | char getpiecechr(uint8_t piece) { |
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59 | switch (piece & PIECE_MASK) { |
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60 | case ROOK: return 'R'; |
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61 | case KNIGHT: return 'N'; |
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62 | case BISHOP: return 'B'; |
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63 | case QUEEN: return 'Q'; |
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64 | case KING: return 'K'; |
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65 | default: return '\0'; |
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66 | } |
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67 | } |
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68 | |
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69 | uint8_t getpiece(char c) { |
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70 | switch (c) { |
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71 | case 'R': return ROOK; |
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72 | case 'N': return KNIGHT; |
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73 | case 'B': return BISHOP; |
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74 | case 'Q': return QUEEN; |
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75 | case 'K': return KING; |
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76 | default: return 0; |
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77 | } |
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78 | } |
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79 | |
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80 | static int getlocation(GameState *gamestate, Move *move) { |
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81 | uint8_t piece = move->piece & PIECE_MASK; |
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82 | switch (piece) { |
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83 | case PAWN: return pawn_getlocation(gamestate, move); |
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84 | case ROOK: return rook_getlocation(gamestate, move); |
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85 | case KNIGHT: return knight_getlocation(gamestate, move); |
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86 | case BISHOP: return bishop_getlocation(gamestate, move); |
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87 | case QUEEN: return queen_getlocation(gamestate, move); |
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88 | case KING: return king_getlocation(gamestate, move); |
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89 | default: return INVALID_MOVE_SYNTAX; |
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90 | } |
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91 | } |
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92 | |
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93 | void apply_move(GameState *gamestate, Move *move) { |
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94 | uint8_t piece = move->piece & PIECE_MASK; |
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95 | uint8_t color = move->piece & COLOR_MASK; |
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96 | |
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97 | /* en passant capture */ |
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98 | if (move->capture && piece == PAWN && |
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99 | mdst(gamestate->board, move) == 0) { |
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100 | gamestate->board[move->fromrow][move->tofile] = 0; |
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101 | } |
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102 | |
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103 | /* remove old en passant threats */ |
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104 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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105 | gamestate->board[3][file] &= ~ENPASSANT_THREAT; |
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106 | gamestate->board[4][file] &= ~ENPASSANT_THREAT; |
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107 | } |
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108 | |
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109 | /* add new en passant threat */ |
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110 | if (piece == PAWN && ( |
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111 | (move->fromrow == 1 && move->torow == 3) || |
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112 | (move->fromrow == 6 && move->torow == 4))) { |
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113 | move->piece |= ENPASSANT_THREAT; |
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114 | } |
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115 | |
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116 | /* move (and maybe capture or promote) */ |
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117 | msrc(gamestate->board, move) = 0; |
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118 | if (move->promotion) { |
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119 | mdst(gamestate->board, move) = move->promotion; |
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120 | } else { |
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121 | mdst(gamestate->board, move) = move->piece; |
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122 | } |
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123 | |
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124 | /* castling */ |
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125 | if (piece == KING && |
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126 | move->fromfile == fileidx('e')) { |
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127 | |
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128 | if (move->tofile == fileidx('g')) { |
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129 | gamestate->board[move->torow][fileidx('h')] = 0; |
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130 | gamestate->board[move->torow][fileidx('f')] = color|ROOK; |
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131 | } else if (move->tofile == fileidx('c')) { |
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132 | gamestate->board[move->torow][fileidx('a')] = 0; |
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133 | gamestate->board[move->torow][fileidx('d')] = color|ROOK; |
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134 | } |
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135 | } |
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136 | |
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137 | addmove(gamestate, move); |
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138 | } |
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139 | |
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140 | static _Bool validate_move_rules(GameState *gamestate, Move *move) { |
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141 | /* validate indices (don't trust opponent) */ |
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142 | if (!chkidx(move)) { |
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143 | return 0; |
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144 | } |
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145 | |
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146 | /* must move */ |
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147 | if (move->fromfile == move->tofile && move->fromrow == move->torow) { |
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148 | return 0; |
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149 | } |
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150 | |
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151 | /* does piece exist */ |
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152 | if (msrc(gamestate->board, move) != move->piece) { |
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153 | return 0; |
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154 | } |
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155 | |
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156 | /* can't capture own pieces */ |
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157 | if ((mdst(gamestate->board, move) & COLOR_MASK) |
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158 | == (move->piece & COLOR_MASK)) { |
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159 | return 0; |
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160 | } |
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161 | |
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162 | /* validate individual rules */ |
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163 | switch (move->piece & PIECE_MASK) { |
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164 | case PAWN: |
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165 | return pawn_chkrules(gamestate, move) && |
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166 | !pawn_isblocked(gamestate, move); |
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167 | case ROOK: |
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168 | return rook_chkrules(move) && |
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169 | !rook_isblocked(gamestate, move); |
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170 | case KNIGHT: |
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171 | return knight_chkrules(move); /* knight is never blocked */ |
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172 | case BISHOP: |
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173 | return bishop_chkrules(move) && |
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174 | !bishop_isblocked(gamestate, move); |
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175 | case QUEEN: |
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176 | return queen_chkrules(move) && |
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177 | !queen_isblocked(gamestate, move); |
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178 | case KING: |
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179 | return king_chkrules(gamestate, move) && |
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180 | !king_isblocked(gamestate, move); |
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181 | default: |
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182 | return 0; |
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183 | } |
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184 | } |
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185 | |
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186 | _Bool validate_move(GameState *gamestate, Move *move) { |
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187 | |
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188 | _Bool result = validate_move_rules(gamestate, move); |
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189 | |
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190 | /* cancel processing to save resources */ |
25 | 191 | if (!result) { |
192 | return 0; | |
193 | } | |
194 | ||
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195 | /* find kings for check validation */ |
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196 | uint8_t piececolor = (move->piece & COLOR_MASK); |
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197 | |
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198 | uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0; |
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199 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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200 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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201 | if (gamestate->board[row][file] == |
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202 | (piececolor == WHITE?WKING:BKING)) { |
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203 | mykingfile = file; |
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204 | mykingrow = row; |
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205 | } else if (gamestate->board[row][file] == |
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206 | (piececolor == WHITE?BKING:WKING)) { |
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207 | opkingfile = file; |
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208 | opkingrow = row; |
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209 | } |
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210 | } |
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211 | } |
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212 | |
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213 | /* simulation move for check validation */ |
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214 | GameState simulation; |
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215 | memcpy(&simulation, gamestate, sizeof(GameState)); |
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216 | apply_move(&simulation, move); |
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217 | |
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218 | /* don't move into or stay in check position */ |
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219 | if (is_covered(&simulation, mykingrow, mykingfile, |
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220 | opponent_color(piececolor))) { |
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221 | return 0; |
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222 | } |
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223 | |
25 | 224 | /* correct check and checkmate flags (move is still valid) */ |
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225 | Move threats[16]; |
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226 | uint8_t threatcount; |
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227 | move->check = get_threats(&simulation, opkingrow, opkingfile, |
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228 | piececolor, threats, &threatcount); |
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229 | |
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230 | if (move->check) { |
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231 | /* determine possible escape fields */ |
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232 | _Bool canescape = 0; |
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233 | for (int dr = -1 ; dr <= 1 && !canescape ; dr++) { |
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234 | for (int df = -1 ; df <= 1 && !canescape ; df++) { |
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235 | if (!(dr == 0 && df == 0) && |
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236 | isidx(opkingrow + dr) && isidx(opkingfile + df)) { |
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237 | |
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238 | /* escape field neither blocked nor covered */ |
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239 | if ((simulation.board[opkingrow + dr][opkingfile + df] |
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240 | & COLOR_MASK) != opponent_color(piececolor)) { |
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241 | canescape |= !is_covered(&simulation, |
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242 | opkingrow + dr, opkingfile + df, piececolor); |
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243 | } |
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244 | } |
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245 | } |
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246 | } |
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247 | /* can't escape, can he capture? */ |
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248 | if (!canescape && threatcount == 1) { |
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249 | canescape = is_attacked(&simulation, threats[0].fromrow, |
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250 | threats[0].fromfile, opponent_color(piececolor)); |
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251 | } |
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252 | |
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253 | /* can't capture, can he block? */ |
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254 | if (!canescape && threatcount == 1) { |
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255 | Move *threat = &(threats[0]); |
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256 | uint8_t threatpiece = threat->piece & PIECE_MASK; |
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257 | |
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258 | /* knight, pawns and the king cannot be blocked */ |
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259 | if (threatpiece == BISHOP || threatpiece == ROOK |
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260 | || threatpiece == QUEEN) { |
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261 | if (threat->fromrow == threat->torow) { |
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262 | /* rook aspect (on row) */ |
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263 | int d = threat->tofile > threat->fromfile ? 1 : -1; |
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264 | uint8_t file = threat->fromfile; |
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265 | while (!canescape && file != threat->tofile - d) { |
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266 | file += d; |
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267 | canescape |= is_protected(&simulation, |
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268 | threat->torow, file, opponent_color(piececolor)); |
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269 | } |
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270 | } else if (threat->fromfile == threat->tofile) { |
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271 | /* rook aspect (on file) */ |
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272 | int d = threat->torow > threat->fromrow ? 1 : -1; |
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273 | uint8_t row = threat->fromrow; |
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274 | while (!canescape && row != threat->torow - d) { |
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275 | row += d; |
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276 | canescape |= is_protected(&simulation, |
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277 | row, threat->tofile, opponent_color(piececolor)); |
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278 | } |
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279 | } else { |
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280 | /* bishop aspect */ |
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281 | int dr = move->torow > move->fromrow ? 1 : -1; |
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282 | int df = move->tofile > move->fromfile ? 1 : -1; |
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283 | |
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284 | uint8_t row = move->fromrow; |
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285 | uint8_t file = move->fromfile; |
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286 | while (!canescape && file != move->tofile - df |
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287 | && row != move->torow - dr) { |
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288 | row += dr; |
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289 | file += df; |
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290 | canescape |= is_protected(&simulation, row, file, |
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291 | opponent_color(piececolor)); |
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292 | } |
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293 | } |
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294 | } |
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295 | } |
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296 | |
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297 | if (!canescape) { |
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298 | gamestate->checkmate = 1; |
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299 | } |
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300 | } |
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301 | |
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302 | return 1; |
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303 | } |
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304 | |
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305 | int eval_move(GameState *gamestate, char *mstr, Move *move) { |
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306 | memset(move, 0, sizeof(Move)); |
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307 | move->fromfile = POS_UNSPECIFIED; |
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308 | move->fromrow = POS_UNSPECIFIED; |
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309 | |
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310 | size_t len = strlen(mstr); |
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311 | |
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312 | /* evaluate check/checkmate flags */ |
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313 | if (mstr[len-1] == '+') { |
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314 | len--; mstr[len] = '\0'; |
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315 | move->check = 1; |
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316 | } else if (mstr[len-1] == '#') { |
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317 | len--; mstr[len] = '\0'; |
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318 | /* ignore - validation should set game state */ |
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319 | } |
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320 | |
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321 | /* evaluate promotion */ |
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322 | if (len > 3 && mstr[len-2] == '=') { |
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323 | move->promotion = getpiece(mstr[len-1]); |
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324 | if (!move->promotion) { |
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325 | return INVALID_MOVE_SYNTAX; |
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326 | } else { |
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327 | move->promotion |= gamestate->mycolor; |
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328 | len -= 2; |
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329 | mstr[len] = 0; |
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330 | } |
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331 | } |
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332 | |
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333 | if (len == 2) { |
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334 | /* pawn move (e.g. "e4") */ |
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335 | move->piece = PAWN; |
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336 | move->tofile = fileidx(mstr[0]); |
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337 | move->torow = rowidx(mstr[1]); |
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338 | } else if (len == 3) { |
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339 | if (strcmp(mstr, "O-O") == 0) { |
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340 | /* king side castling */ |
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341 | move->piece = KING; |
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342 | move->fromfile = fileidx('e'); |
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343 | move->tofile = fileidx('g'); |
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344 | move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; |
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345 | } else { |
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346 | /* move (e.g. "Nf3") */ |
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347 | move->piece = getpiece(mstr[0]); |
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348 | move->tofile = fileidx(mstr[1]); |
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349 | move->torow = rowidx(mstr[2]); |
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350 | } |
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351 | |
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352 | } else if (len == 4) { |
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353 | move->piece = getpiece(mstr[0]); |
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354 | if (!move->piece) { |
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355 | move->piece = PAWN; |
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356 | move->fromfile = fileidx(mstr[0]); |
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357 | } |
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358 | if (mstr[1] == 'x') { |
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359 | /* capture (e.g. "Nxf3", "dxe5") */ |
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360 | move->capture = 1; |
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361 | } else { |
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362 | /* move (e.g. "Ndf3", "N2c3", "e2e4") */ |
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363 | if (isfile(mstr[1])) { |
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364 | move->fromfile = fileidx(mstr[1]); |
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365 | if (move->piece == PAWN) { |
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366 | move->piece = 0; |
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367 | } |
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368 | } else { |
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369 | move->fromrow = rowidx(mstr[1]); |
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370 | } |
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371 | } |
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372 | move->tofile = fileidx(mstr[2]); |
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373 | move->torow = rowidx(mstr[3]); |
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374 | } else if (len == 5) { |
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375 | if (strcmp(mstr, "O-O-O") == 0) { |
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376 | /* queen side castling "O-O-O" */ |
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377 | move->piece = KING; |
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378 | move->fromfile = fileidx('e'); |
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379 | move->tofile = fileidx('c'); |
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380 | move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; |
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381 | } else { |
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382 | move->piece = getpiece(mstr[0]); |
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383 | if (mstr[2] == 'x') { |
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384 | move->capture = 1; |
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385 | if (move->piece) { |
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386 | /* capture (e.g. "Ndxf3") */ |
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387 | move->fromfile = fileidx(mstr[1]); |
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388 | } else { |
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389 | /* long notation capture (e.g. "e5xf6") */ |
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390 | move->piece = PAWN; |
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391 | move->fromfile = fileidx(mstr[0]); |
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392 | move->fromrow = rowidx(mstr[1]); |
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393 | } |
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394 | } else { |
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395 | /* long notation move (e.g. "Nc5a4") */ |
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396 | move->fromfile = fileidx(mstr[1]); |
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397 | move->fromrow = rowidx(mstr[2]); |
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398 | } |
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399 | move->tofile = fileidx(mstr[3]); |
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400 | move->torow = rowidx(mstr[4]); |
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401 | } |
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402 | } else if (len == 6) { |
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403 | /* long notation capture (e.g. "Nc5xf3") */ |
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404 | if (mstr[3] == 'x') { |
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405 | move->capture = 1; |
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406 | move->piece = getpiece(mstr[0]); |
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407 | move->fromfile = fileidx(mstr[1]); |
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408 | move->fromrow = rowidx(mstr[2]); |
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409 | move->tofile = fileidx(mstr[4]); |
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410 | move->torow = rowidx(mstr[5]); |
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411 | } |
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412 | } |
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413 | |
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414 | |
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415 | if (move->piece) { |
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416 | if (move->piece == PAWN |
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417 | && move->torow == (gamestate->mycolor==WHITE?7:0) |
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418 | && !move->promotion) { |
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419 | return NEED_PROMOTION; |
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420 | } |
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421 | |
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422 | move->piece |= gamestate->mycolor; |
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423 | if (move->fromfile == POS_UNSPECIFIED |
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424 | || move->fromrow == POS_UNSPECIFIED) { |
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425 | return getlocation(gamestate, move); |
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426 | } else { |
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427 | return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION; |
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428 | } |
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429 | } else { |
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430 | return INVALID_MOVE_SYNTAX; |
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431 | } |
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432 | } |
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433 | |
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434 | _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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435 | uint8_t color, Move *threats, uint8_t *threatcount) { |
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436 | Move candidates[16]; |
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437 | int candidatecount = 0; |
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438 | for (uint8_t r = 0 ; r < 8 ; r++) { |
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439 | for (uint8_t f = 0 ; f < 8 ; f++) { |
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440 | if ((gamestate->board[r][f] & COLOR_MASK) == color) { |
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441 | memset(&(candidates[candidatecount]), 0, sizeof(Move)); |
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442 | candidates[candidatecount].piece = gamestate->board[r][f]; |
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443 | candidates[candidatecount].fromrow = r; |
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444 | candidates[candidatecount].fromfile = f; |
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445 | candidates[candidatecount].torow = row; |
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446 | candidates[candidatecount].tofile = file; |
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447 | candidatecount++; |
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448 | } |
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449 | } |
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450 | } |
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451 | |
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452 | if (threatcount) { |
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453 | *threatcount = 0; |
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454 | } |
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455 | |
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456 | |
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457 | _Bool result = 0; |
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458 | |
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459 | for (int i = 0 ; i < candidatecount ; i++) { |
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460 | if (validate_move_rules(gamestate, &(candidates[i]))) { |
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461 | result = 1; |
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462 | if (threats && threatcount) { |
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463 | threats[(*threatcount)++] = candidates[i]; |
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464 | } |
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465 | } |
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466 | } |
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467 | |
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468 | return result; |
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469 | } |
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470 | |
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471 | _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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472 | uint8_t color, Move *threats, uint8_t *threatcount) { |
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473 | |
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474 | Move candidates[16]; |
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475 | uint8_t candidatecount; |
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476 | if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) { |
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477 | |
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478 | if (threatcount) { |
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479 | *threatcount = 0; |
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480 | } |
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481 | _Bool result = 0; |
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482 | uint8_t kingfile = 0, kingrow = 0; |
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483 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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484 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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485 | if ((gamestate->board[row][file] & COLOR_MASK) == color) { |
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486 | kingfile = file; |
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487 | kingrow = row; |
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488 | } |
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489 | } |
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490 | } |
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491 | |
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492 | for (uint8_t i = 0 ; i < candidatecount ; i++) { |
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493 | GameState simulation; |
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494 | memcpy(&simulation, gamestate, sizeof(GameState)); |
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495 | apply_move(&simulation, &(candidates[i])); |
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496 | if (!is_covered(&simulation, kingrow, kingfile, |
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497 | opponent_color(color))) { |
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498 | result = 1; |
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499 | if (threats && threatcount) { |
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500 | threats[(*threatcount)++] = candidates[i]; |
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501 | } |
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502 | } |
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503 | } |
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504 | |
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505 | return result; |
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506 | } else { |
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507 | return 0; |
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508 | } |
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509 | } |
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510 | |
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511 | _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file, |
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512 | uint8_t color) { |
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513 | |
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514 | Move threats[16]; |
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515 | uint8_t threatcount; |
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516 | if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) { |
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517 | for (int i = 0 ; i < threatcount ; i++) { |
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518 | if (threats[i].piece != (color|KING)) { |
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519 | return 1; |
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520 | } |
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521 | } |
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522 | return 0; |
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523 | } else { |
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524 | return 0; |
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525 | } |
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526 | } |