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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2014 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "rules.h" |
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31 | #include "chess.h" |
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32 | #include <string.h> |
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33 | #include <stdlib.h> |
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34 | |
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35 | void gamestate_cleanup(GameState *gamestate) { |
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36 | MoveList *elem; |
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37 | elem = gamestate->movelist; |
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38 | while (elem) { |
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39 | MoveList *cur = elem; |
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40 | elem = elem->next; |
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41 | free(cur); |
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42 | }; |
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43 | } |
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44 | |
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45 | static void addmove(GameState* gamestate, Move *move) { |
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46 | MoveList *elem = malloc(sizeof(MoveList)); |
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47 | elem->next = NULL; |
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48 | elem->move = *move; |
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49 | |
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50 | if (gamestate->lastmove) { |
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51 | gamestate->lastmove->next = elem; |
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52 | gamestate->lastmove = elem; |
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53 | } else { |
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54 | gamestate->movelist = gamestate->lastmove = elem; |
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55 | } |
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56 | } |
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57 | |
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58 | char getpiecechr(uint8_t piece) { |
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59 | switch (piece & PIECE_MASK) { |
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60 | case ROOK: return 'R'; |
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61 | case KNIGHT: return 'N'; |
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62 | case BISHOP: return 'B'; |
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63 | case QUEEN: return 'Q'; |
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64 | case KING: return 'K'; |
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65 | default: return '\0'; |
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66 | } |
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67 | } |
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68 | |
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69 | uint8_t getpiece(char c) { |
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70 | switch (c) { |
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71 | case 'R': return ROOK; |
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72 | case 'N': return KNIGHT; |
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73 | case 'B': return BISHOP; |
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74 | case 'Q': return QUEEN; |
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75 | case 'K': return KING; |
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76 | default: return 0; |
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77 | } |
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78 | } |
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79 | |
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80 | static int getlocation(GameState *gamestate, Move *move) { |
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81 | uint8_t piece = move->piece & PIECE_MASK; |
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82 | switch (piece) { |
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83 | case PAWN: return pawn_getlocation(gamestate, move); |
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84 | case ROOK: return rook_getlocation(gamestate, move); |
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85 | case KNIGHT: return knight_getlocation(gamestate, move); |
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86 | case BISHOP: return bishop_getlocation(gamestate, move); |
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87 | case QUEEN: return queen_getlocation(gamestate, move); |
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88 | case KING: return king_getlocation(gamestate, move); |
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89 | default: return INVALID_MOVE_SYNTAX; |
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90 | } |
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91 | } |
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92 | |
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93 | |
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94 | void apply_move(GameState *gamestate, Move *move) { |
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95 | uint8_t piece = move->piece & PIECE_MASK; |
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96 | uint8_t color = move->piece & COLOR_MASK; |
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97 | |
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98 | /* en passant capture */ |
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99 | if (move->capture && piece == PAWN && |
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100 | mdst(gamestate->board, move) == 0) { |
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101 | gamestate->board[move->fromrow][move->tofile] = 0; |
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102 | } |
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103 | |
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104 | /* remove old en passant threats */ |
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105 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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106 | gamestate->board[3][file] &= ~ENPASSANT_THREAT; |
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107 | gamestate->board[4][file] &= ~ENPASSANT_THREAT; |
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108 | } |
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109 | |
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110 | /* add new en passant threat */ |
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111 | if (piece == PAWN && ( |
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112 | (move->fromrow == 1 && move->torow == 3) || |
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113 | (move->fromrow == 6 && move->torow == 4))) { |
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114 | move->piece |= ENPASSANT_THREAT; |
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115 | } |
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116 | |
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117 | /* move (and maybe capture or promote) */ |
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118 | msrc(gamestate->board, move) = 0; |
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119 | if (move->promotion) { |
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120 | mdst(gamestate->board, move) = move->promotion; |
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121 | } else { |
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122 | mdst(gamestate->board, move) = move->piece; |
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123 | } |
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124 | |
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125 | /* castling */ |
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126 | if (piece == KING && |
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127 | move->fromfile == fileidx('e')) { |
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128 | |
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129 | if (move->tofile == fileidx('g')) { |
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130 | gamestate->board[move->torow][fileidx('h')] = 0; |
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131 | gamestate->board[move->torow][fileidx('f')] = color|ROOK; |
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132 | } else if (move->tofile == fileidx('c')) { |
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133 | gamestate->board[move->torow][fileidx('a')] = 0; |
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134 | gamestate->board[move->torow][fileidx('d')] = color|ROOK; |
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135 | } |
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136 | } |
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137 | |
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138 | addmove(gamestate, move); |
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139 | } |
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140 | |
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141 | _Bool validate_move(GameState *gamestate, Move *move) { |
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142 | _Bool result; |
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143 | |
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144 | /* validate indices (don't trust opponent) */ |
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145 | if (!chkidx(move)) { |
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146 | return 0; |
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147 | } |
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148 | |
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149 | /* must move */ |
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150 | if (move->fromfile == move->tofile && move->fromrow == move->torow) { |
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151 | return 0; |
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152 | } |
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153 | |
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154 | /* does piece exist */ |
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155 | result = msrc(gamestate->board, move) == move->piece; |
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156 | |
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157 | /* can't capture own pieces */ |
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158 | if ((mdst(gamestate->board, move) & COLOR_MASK) |
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159 | == (move->piece & COLOR_MASK)) { |
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160 | return 0; |
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161 | } |
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162 | |
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163 | /* validate individual rules */ |
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164 | switch (move->piece & PIECE_MASK) { |
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165 | case PAWN: |
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166 | result = result && pawn_chkrules(gamestate, move); |
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167 | result = result && !pawn_isblocked(gamestate, move); |
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168 | break; |
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169 | case ROOK: |
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170 | result = result && rook_chkrules(move); |
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171 | result = result && !rook_isblocked(gamestate, move); |
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172 | break; |
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173 | case KNIGHT: |
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174 | result = result && knight_chkrules(move); |
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175 | result = result && !knight_isblocked(gamestate, move); |
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176 | break; |
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177 | case BISHOP: |
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178 | result = result && bishop_chkrules(move); |
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179 | result = result && !bishop_isblocked(gamestate, move); |
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180 | break; |
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181 | case QUEEN: |
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182 | result = result && queen_chkrules(move); |
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183 | result = result && !queen_isblocked(gamestate, move); |
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184 | break; |
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185 | case KING: |
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186 | result = result && king_chkrules(gamestate, move); |
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187 | result = result && !king_isblocked(gamestate, move); |
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188 | break; |
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189 | default: |
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190 | result = 0; |
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191 | } |
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192 | |
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193 | /* is piece pinned */ |
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194 | // TODO: make it so |
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195 | |
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196 | /* correct check and checkmate flags */ |
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197 | // TODO: make it so |
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198 | |
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199 | return result; |
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200 | } |
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201 | |
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202 | int eval_move(GameState *gamestate, char *mstr, Move *move) { |
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203 | memset(move, 0, sizeof(Move)); |
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204 | move->fromfile = POS_UNSPECIFIED; |
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205 | move->fromrow = POS_UNSPECIFIED; |
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206 | |
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207 | size_t len = strlen(mstr); |
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208 | |
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209 | /* evaluate check/checkmate flags */ |
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210 | if (mstr[len-1] == '+') { |
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211 | len--; mstr[len] = '\0'; |
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212 | move->check = 1; |
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213 | } else if (mstr[len-1] == '#') { |
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214 | len--; mstr[len] = '\0'; |
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215 | move->checkmate = 1; |
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216 | } |
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217 | |
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218 | /* evaluate promotion */ |
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219 | if (len > 3 && mstr[len-2] == '=') { |
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220 | move->promotion = getpiece(mstr[len-1]); |
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221 | if (!move->promotion) { |
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222 | return INVALID_MOVE_SYNTAX; |
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223 | } else { |
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224 | move->promotion |= gamestate->mycolor; |
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225 | len -= 2; |
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226 | mstr[len] = 0; |
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227 | } |
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228 | } |
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229 | |
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230 | if (len == 2) { |
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231 | /* pawn move (e.g. "e4") */ |
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232 | move->piece = PAWN; |
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233 | move->tofile = fileidx(mstr[0]); |
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234 | move->torow = rowidx(mstr[1]); |
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235 | } else if (len == 3) { |
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236 | if (strcmp(mstr, "O-O") == 0) { |
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237 | /* king side castling */ |
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238 | move->piece = KING; |
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239 | move->fromfile = fileidx('e'); |
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240 | move->tofile = fileidx('g'); |
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241 | move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; |
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242 | } else { |
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243 | /* move (e.g. "Nf3") */ |
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244 | move->piece = getpiece(mstr[0]); |
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245 | move->tofile = fileidx(mstr[1]); |
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246 | move->torow = rowidx(mstr[2]); |
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247 | } |
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248 | |
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249 | } else if (len == 4) { |
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250 | move->piece = getpiece(mstr[0]); |
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251 | if (!move->piece) { |
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252 | move->piece = PAWN; |
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253 | move->fromfile = fileidx(mstr[0]); |
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254 | } |
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255 | if (mstr[1] == 'x') { |
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256 | /* capture (e.g. "Nxf3", "dxe5") */ |
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257 | move->capture = 1; |
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258 | } else { |
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259 | /* move (e.g. "Ndf3", "N2c3", "e2e4") */ |
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260 | if (isfile(mstr[1])) { |
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261 | move->fromfile = fileidx(mstr[1]); |
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262 | if (move->piece == PAWN) { |
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263 | move->piece = 0; |
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264 | } |
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265 | } else { |
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266 | move->fromrow = rowidx(mstr[1]); |
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267 | } |
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268 | } |
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269 | move->tofile = fileidx(mstr[2]); |
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270 | move->torow = rowidx(mstr[3]); |
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271 | } else if (len == 5) { |
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272 | if (strcmp(mstr, "O-O-O") == 0) { |
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273 | /* queen side castling "O-O-O" */ |
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274 | move->piece = KING; |
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275 | move->fromfile = fileidx('e'); |
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276 | move->tofile = fileidx('c'); |
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277 | move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; |
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278 | } else { |
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279 | move->piece = getpiece(mstr[0]); |
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280 | if (mstr[2] == 'x') { |
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281 | move->capture = 1; |
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282 | if (move->piece) { |
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283 | /* capture (e.g. "Ndxf3") */ |
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284 | move->fromfile = fileidx(mstr[1]); |
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285 | } else { |
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286 | /* long notation capture (e.g. "e5xf6") */ |
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287 | move->piece = PAWN; |
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288 | move->fromfile = fileidx(mstr[0]); |
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289 | move->fromrow = rowidx(mstr[1]); |
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290 | } |
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291 | } else { |
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292 | /* long notation move (e.g. "Nc5a4") */ |
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293 | move->fromfile = fileidx(mstr[1]); |
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294 | move->fromrow = rowidx(mstr[2]); |
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295 | } |
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296 | move->tofile = fileidx(mstr[3]); |
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297 | move->torow = rowidx(mstr[4]); |
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298 | } |
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299 | } else if (len == 6) { |
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300 | /* long notation capture (e.g. "Nc5xf3") */ |
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301 | if (mstr[3] == 'x') { |
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302 | move->capture = 1; |
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303 | move->piece = getpiece(mstr[0]); |
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304 | move->fromfile = fileidx(mstr[1]); |
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305 | move->fromrow = rowidx(mstr[2]); |
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306 | move->tofile = fileidx(mstr[4]); |
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307 | move->torow = rowidx(mstr[5]); |
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308 | } |
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309 | } |
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310 | |
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311 | |
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312 | if (move->piece) { |
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313 | if (move->piece == PAWN |
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314 | && move->torow == (gamestate->mycolor==WHITE?7:0) |
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315 | && !move->promotion) { |
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316 | return NEED_PROMOTION; |
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317 | } |
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318 | |
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319 | move->piece |= gamestate->mycolor; |
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320 | if (move->fromfile == POS_UNSPECIFIED |
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321 | || move->fromrow == POS_UNSPECIFIED) { |
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322 | return getlocation(gamestate, move); |
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323 | } else { |
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324 | return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION; |
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325 | } |
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326 | } else { |
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327 | return INVALID_MOVE_SYNTAX; |
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328 | } |
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329 | } |