Sat, 22 Mar 2014 17:23:07 +0100
prepared code base for implementing rules
universe@10 | 1 | /* |
universe@10 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@10 | 3 | * |
universe@10 | 4 | * Copyright 2014 Mike Becker. All rights reserved. |
universe@10 | 5 | * |
universe@10 | 6 | * Redistribution and use in source and binary forms, with or without |
universe@10 | 7 | * modification, are permitted provided that the following conditions are met: |
universe@10 | 8 | * |
universe@10 | 9 | * 1. Redistributions of source code must retain the above copyright |
universe@10 | 10 | * notice, this list of conditions and the following disclaimer. |
universe@10 | 11 | * |
universe@10 | 12 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@10 | 13 | * notice, this list of conditions and the following disclaimer in the |
universe@10 | 14 | * documentation and/or other materials provided with the distribution. |
universe@10 | 15 | * |
universe@10 | 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@10 | 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@10 | 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@10 | 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@10 | 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@10 | 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@10 | 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@10 | 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@10 | 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@10 | 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@10 | 26 | * POSSIBILITY OF SUCH DAMAGE. |
universe@10 | 27 | * |
universe@10 | 28 | */ |
universe@10 | 29 | |
universe@10 | 30 | |
universe@10 | 31 | #ifndef KING_H |
universe@10 | 32 | #define KING_H |
universe@10 | 33 | |
universe@10 | 34 | #include "../game.h" |
universe@10 | 35 | |
universe@10 | 36 | #ifdef __cplusplus |
universe@10 | 37 | extern "C" { |
universe@10 | 38 | #endif |
universe@10 | 39 | |
universe@10 | 40 | _Bool king_chkrules(Board board, Move *move); |
universe@10 | 41 | _Bool king_isblocked(Board board, Move *move); |
universe@10 | 42 | _Bool king_getlocation(Board board, Move *move); |
universe@10 | 43 | |
universe@10 | 44 | #ifdef __cplusplus |
universe@10 | 45 | } |
universe@10 | 46 | #endif |
universe@10 | 47 | |
universe@10 | 48 | #endif /* KING_H */ |
universe@10 | 49 |