Sun, 06 Oct 2024 20:49:43 +0200 |
Mike Becker |
revert introduction of high level ucx trees and stick to the low level API
default tip
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Sun, 06 Oct 2024 19:45:34 +0200 |
Mike Becker |
fix memory leak in asc_text_printf()
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Sun, 06 Oct 2024 19:43:08 +0200 |
Mike Becker |
update to recent snapshot of ucx 3.1
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Thu, 15 Aug 2024 17:33:42 +0200 |
Mike Becker |
define macro for predefined shader
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Wed, 14 Aug 2024 21:09:52 +0200 |
Mike Becker |
centralize draw functions
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Sun, 11 Aug 2024 16:29:09 +0200 |
Mike Becker |
redesign FPS counter
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Sun, 11 Aug 2024 16:28:54 +0200 |
Mike Becker |
fix that update_transform flag was never cleared
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Sun, 11 Aug 2024 16:11:30 +0200 |
Mike Becker |
add mouse and window focus - resolves #382
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Sun, 11 Aug 2024 15:43:01 +0200 |
Mike Becker |
update to recent snapshot of UCX 3.1
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Fri, 19 Apr 2024 22:28:29 +0200 |
Mike Becker |
replaces broken font cache with improved cache - fixes #387
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Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
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Thu, 18 Apr 2024 21:53:53 +0200 |
Mike Becker |
make use of the asc_window_active macro
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Tue, 16 Apr 2024 22:20:17 +0200 |
Mike Becker |
implement mouse motion and key press events
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Tue, 16 Apr 2024 22:06:17 +0200 |
Mike Becker |
left and right are to distinguish...
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Fri, 12 Apr 2024 22:43:00 +0200 |
Mike Becker |
merge different bools of AscSceneNode into flags
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