Wed, 10 Apr 2024 19:16:26 +0200 Mike Becker fix scale not initialized to 1 changeset | files
Tue, 09 Apr 2024 21:18:52 +0200 Mike Becker add texture.h changeset | files
Mon, 01 Apr 2024 19:44:00 +0200 Mike Becker cleanup includes changeset | files
Mon, 01 Apr 2024 19:01:04 +0200 Mike Becker create new UI subdir changeset | files
Mon, 01 Apr 2024 18:54:19 +0200 Mike Becker remove unnecessary scene container changeset | files
Fri, 29 Mar 2024 00:03:25 +0100 Mike Becker make the timer have nanoseconds precision changeset | files
Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work changeset | files
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context changeset | files
Thu, 21 Mar 2024 23:01:09 +0100 Mike Becker fix iteration order when drawing nodes changeset | files
Thu, 21 Mar 2024 23:00:39 +0100 Mike Becker increase maximum possible number of 2D layers changeset | files
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites changeset | files
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader changeset | files
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements changeset | files
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent changeset | files
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups changeset | files
(0) -15 +15 tip

mercurial