Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work changeset | files
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context changeset | files
Thu, 21 Mar 2024 23:01:09 +0100 Mike Becker fix iteration order when drawing nodes changeset | files
Thu, 21 Mar 2024 23:00:39 +0100 Mike Becker increase maximum possible number of 2D layers changeset | files
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites changeset | files
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader changeset | files
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements changeset | files
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent changeset | files
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups changeset | files
Wed, 06 Mar 2024 23:38:17 +0100 Mike Becker invert the logic of converting between specialized nodes and the generic interface changeset | files
Wed, 06 Mar 2024 23:13:06 +0100 Mike Becker fix name of demo binary changeset | files
Wed, 06 Mar 2024 23:12:56 +0100 Mike Becker fix const-warning changeset | files
Wed, 06 Mar 2024 23:08:03 +0100 Mike Becker add behavior nodes + restructure test program changeset | files
Mon, 04 Mar 2024 21:16:46 +0100 Mike Becker add transformation matrix changeset | files
Mon, 26 Feb 2024 21:16:00 +0100 Mike Becker use tree iterator to free scene nodes changeset | files
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