make use of the asc_window_active macro

implement mouse motion and key press events

left and right are to distinguish...

merge different bools of AscSceneNode into flags

remove unnecessary parameters

use fancy named parameters for asc_text()

improve ui/text.h interface a lot

implement centered wrapped text

add convenience function to add nodes to the UI of the active window

make hidden flag a general attribute of nodes

remove check for alpha == zero because that will almost never happen

fix illegally skipping geometry update of text node

use new scale2d function in text update

fix scale not initialized to 1

add texture.h

cleanup includes

create new UI subdir

remove unnecessary scene container

make the timer have nanoseconds precision

simplify how transforms work

create own compilation unit for GL context - fixes shader not being created per context

fix iteration order when drawing nodes

increase maximum possible number of 2D layers

add correct interleaving of opaque and transparent sprites

rename font shader to generic sprite shader

minor improvements

implement that nodes inherit the world transform of their parent

add camera and render groups

invert the logic of converting between specialized nodes and the generic interface

fix name of demo binary

fix const-warning

add behavior nodes + restructure test program

(0) -50 -32 tip

mercurial