add transformation matrix

use tree iterator to free scene nodes

apply new CxTreeIterator from ucx 3.1 preview

bring first scene graph to live

remove unused cx/list.h include

improve implementation of scene graph tree

make AscText immutable when drawing

rename AscTextNode to just AscText

allow NULL argument für asc_text()

don't force the use of CxBuffer in AscTextNode

use new cxBufferReset function

add first draft of a scene graph structure

add pseudo-rule s.t. dry-runs won't fail

improve text node API

fix missing UTF8 support for text rendering

fix text rendering for alpha==0

add text rendering and demo FPS counter

add shader loading and unloading

remove C++ support

use OpenGL 4.0 by default

add projection matrix to AscWindow

add font management

make ASC_MAX_WINDOWS an unsigned literal

use the context flag to quit the application

add script to update make rules

improve code structure

move window related stuff to its own unit

give unions names

add simple color data types

add datatypes.h

fix possible double-invocation of asc_window_destroy_impl()

update uwproj files

(0) +32 tip

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