Sun, 06 Oct 2024 19:43:08 +0200 Mike Becker update to recent snapshot of ucx 3.1 file | diff | annotate
Sun, 11 Aug 2024 16:11:30 +0200 Mike Becker add mouse and window focus - resolves #382 file | diff | annotate
Thu, 18 Apr 2024 22:53:55 +0200 Mike Becker consistently refer to windows by ID - fixes #381 file | diff | annotate
Thu, 18 Apr 2024 21:53:53 +0200 Mike Becker make use of the asc_window_active macro file | diff | annotate
Mon, 01 Apr 2024 18:54:19 +0200 Mike Becker remove unnecessary scene container file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites file | diff | annotate
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements file | diff | annotate
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups file | diff | annotate
Wed, 06 Mar 2024 23:12:56 +0100 Mike Becker fix const-warning file | diff | annotate
Tue, 23 Jan 2024 21:34:12 +0100 Mike Becker bring first scene graph to live file | diff | annotate
Wed, 15 Nov 2023 22:51:40 +0100 Mike Becker add text rendering and demo FPS counter file | diff | annotate
Wed, 08 Nov 2023 21:53:21 +0100 Mike Becker use OpenGL 4.0 by default file | diff | annotate
Wed, 08 Nov 2023 21:46:29 +0100 Mike Becker add projection matrix to AscWindow file | diff | annotate
Tue, 07 Nov 2023 20:59:10 +0100 Mike Becker use the context flag to quit the application file | diff | annotate
Wed, 01 Nov 2023 21:00:33 +0100 Mike Becker improve code structure file | diff | annotate
Wed, 01 Nov 2023 20:09:49 +0100 Mike Becker move window related stuff to its own unit file | diff | annotate | base
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