Sun, 06 Oct 2024 19:43:08 +0200 |
Mike Becker |
update to recent snapshot of ucx 3.1
|
file |
diff |
annotate
|
Sun, 11 Aug 2024 16:11:30 +0200 |
Mike Becker |
add mouse and window focus - resolves #382
|
file |
diff |
annotate
|
Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
|
file |
diff |
annotate
|
Thu, 18 Apr 2024 21:53:53 +0200 |
Mike Becker |
make use of the asc_window_active macro
|
file |
diff |
annotate
|
Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
|
file |
diff |
annotate
|
Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
|
file |
diff |
annotate
|
Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
|
file |
diff |
annotate
|
Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
|
file |
diff |
annotate
|
Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
|
file |
diff |
annotate
|
Wed, 06 Mar 2024 23:12:56 +0100 |
Mike Becker |
fix const-warning
|
file |
diff |
annotate
|
Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
|
file |
diff |
annotate
|
Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
|
file |
diff |
annotate
|
Wed, 08 Nov 2023 21:53:21 +0100 |
Mike Becker |
use OpenGL 4.0 by default
|
file |
diff |
annotate
|
Wed, 08 Nov 2023 21:46:29 +0100 |
Mike Becker |
add projection matrix to AscWindow
|
file |
diff |
annotate
|
Tue, 07 Nov 2023 20:59:10 +0100 |
Mike Becker |
use the context flag to quit the application
|
file |
diff |
annotate
|
Wed, 01 Nov 2023 21:00:33 +0100 |
Mike Becker |
improve code structure
|
file |
diff |
annotate
|
Wed, 01 Nov 2023 20:09:49 +0100 |
Mike Becker |
move window related stuff to its own unit
|
file |
diff |
annotate
| base
|