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revert introduction of high level ucx trees and stick to the low level API
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Sun, 06 Oct 2024 20:49:43 +0200
, by Mike Becker
fix memory leak in asc_text_printf()
Sun, 06 Oct 2024 19:45:34 +0200
, by Mike Becker
update to recent snapshot of ucx 3.1
Sun, 06 Oct 2024 19:43:08 +0200
, by Mike Becker
define macro for predefined shader
Thu, 15 Aug 2024 17:33:42 +0200
, by Mike Becker
centralize draw functions
Wed, 14 Aug 2024 21:09:52 +0200
, by Mike Becker
redesign FPS counter
Sun, 11 Aug 2024 16:29:09 +0200
, by Mike Becker
fix that update_transform flag was never cleared
Sun, 11 Aug 2024 16:28:54 +0200
, by Mike Becker
add mouse and window focus - resolves #382
Sun, 11 Aug 2024 16:11:30 +0200
, by Mike Becker
update to recent snapshot of UCX 3.1
Sun, 11 Aug 2024 15:43:01 +0200
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
Fri, 19 Apr 2024 22:28:29 +0200
, by Mike Becker
consistently refer to windows by ID - fixes #381
Thu, 18 Apr 2024 22:53:55 +0200
, by Mike Becker
make use of the asc_window_active macro
Thu, 18 Apr 2024 21:53:53 +0200
, by Mike Becker
implement mouse motion and key press events
Tue, 16 Apr 2024 22:20:17 +0200
, by Mike Becker
left and right are to distinguish...
Tue, 16 Apr 2024 22:06:17 +0200
, by Mike Becker
merge different bools of AscSceneNode into flags
Fri, 12 Apr 2024 22:43:00 +0200
, by Mike Becker
remove unnecessary parameters
Fri, 12 Apr 2024 22:23:31 +0200
, by Mike Becker
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