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increase maximum possible number of 2D layers
Thu, 21 Mar 2024 23:00:39 +0100
, by Mike Becker
add correct interleaving of opaque and transparent sprites
Thu, 21 Mar 2024 22:23:00 +0100
, by Mike Becker
rename font shader to generic sprite shader
Thu, 21 Mar 2024 20:48:18 +0100
, by Mike Becker
minor improvements
Thu, 21 Mar 2024 20:34:33 +0100
, by Mike Becker
implement that nodes inherit the world transform of their parent
Thu, 21 Mar 2024 20:24:31 +0100
, by Mike Becker
add camera and render groups
Fri, 15 Mar 2024 00:06:59 +0100
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
Wed, 06 Mar 2024 23:38:17 +0100
, by Mike Becker
fix name of demo binary
Wed, 06 Mar 2024 23:13:06 +0100
, by Mike Becker
fix const-warning
Wed, 06 Mar 2024 23:12:56 +0100
, by Mike Becker
add behavior nodes + restructure test program
Wed, 06 Mar 2024 23:08:03 +0100
, by Mike Becker
add transformation matrix
Mon, 04 Mar 2024 21:16:46 +0100
, by Mike Becker
use tree iterator to free scene nodes
Mon, 26 Feb 2024 21:16:00 +0100
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
Thu, 22 Feb 2024 22:34:50 +0100
, by Mike Becker
bring first scene graph to live
Tue, 23 Jan 2024 21:34:12 +0100
, by Mike Becker
remove unused cx/list.h include
Sun, 21 Jan 2024 14:01:27 +0100
, by Mike Becker
improve implementation of scene graph tree
Sun, 21 Jan 2024 13:58:23 +0100
, by Mike Becker
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