shader/font_frag.glsl

Thu, 22 Feb 2024 22:34:50 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 22 Feb 2024 22:34:50 +0100
changeset 30
fceda550ebcb
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

apply new CxTreeIterator from ucx 3.1 preview

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

mercurial