shader/font_frag.glsl@fceda550ebcb
shader/font_frag.glsl
Thu, 22 Feb 2024 22:34:50 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 22 Feb 2024 22:34:50 +0100
- changeset 30
- fceda550ebcb
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
apply new CxTreeIterator from ucx 3.1 preview
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}