shader/font_frag.glsl@e7ddb52facd3
shader/font_frag.glsl
Wed, 06 Mar 2024 23:08:03 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 06 Mar 2024 23:08:03 +0100
- changeset 33
- e7ddb52facd3
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
add behavior nodes + restructure test program
Also, the test program will now officially be a game of snake.
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}