src/ascension/input.h

Tue, 16 Apr 2024 22:20:17 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 16 Apr 2024 22:20:17 +0200
changeset 63
e3cacdd636e4
child 65
9c44c55d327a
permissions
-rw-r--r--

implement mouse motion and key press events

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2024 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #ifndef ASCENSION_INPUT_H
    29 #define ASCENSION_INPUT_H
    31 #include "window.h"
    33 #include <SDL2/SDL_scancode.h>
    35 typedef struct AscInput AscInput;
    37 struct AscInput {
    38     int mouse_x;
    39     int mouse_y;
    40     int mouse_xrel;
    41     int mouse_yrel;
    42     bool keys[SDL_NUM_SCANCODES];
    43 };
    45 #define asc_key_pressed(scancode) \
    46     (asc_context.input.keys[SDL_SCANCODE_##scancode])
    48 #endif //ASCENSION_INPUT_H

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