Tue, 16 Apr 2024 22:20:17 +0200
implement mouse motion and key press events
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2024 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
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26 */
28 #ifndef ASCENSION_INPUT_H
29 #define ASCENSION_INPUT_H
31 #include "window.h"
33 #include <SDL2/SDL_scancode.h>
35 typedef struct AscInput AscInput;
37 struct AscInput {
38 int mouse_x;
39 int mouse_y;
40 int mouse_xrel;
41 int mouse_yrel;
42 bool keys[SDL_NUM_SCANCODES];
43 };
45 #define asc_key_pressed(scancode) \
46 (asc_context.input.keys[SDL_SCANCODE_##scancode])
48 #endif //ASCENSION_INPUT_H