shader/font_vtx.glsl@e26b4ac1661c
shader/font_vtx.glsl
Wed, 06 Mar 2024 23:38:17 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 06 Mar 2024 23:38:17 +0100
- changeset 36
- e26b4ac1661c
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
invert the logic of converting between specialized nodes and the generic interface
#version 400 core
layout(location = 0) in vec2 position;
out vec2 texcoord;
uniform mat4 projection;
uniform mat4 model;
void main(void) {
gl_Position = projection*model*vec4(position, 0.0, 1.0);
texcoord = vec2(model[0].x, model[1].y)*position;
}