shader/font_vtx.glsl

Wed, 06 Mar 2024 23:38:17 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 06 Mar 2024 23:38:17 +0100
changeset 36
e26b4ac1661c
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

invert the logic of converting between specialized nodes and the generic interface

#version 400 core

layout(location = 0) in vec2 position;
out vec2 texcoord;

uniform mat4 projection;
uniform mat4 model;

void main(void) {
    gl_Position = projection*model*vec4(position, 0.0, 1.0);
    texcoord = vec2(model[0].x, model[1].y)*position;
}

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