shader/font_frag.glsl

Mon, 18 Dec 2023 13:04:04 +0100

author
Mike Becker <universe@uap-core.de>
date
Mon, 18 Dec 2023 13:04:04 +0100
changeset 20
b101c1ef13c7
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

add pseudo-rule s.t. dry-runs won't fail

     1 #version 400 core
     3 layout(location = 0) out vec4 diffuse;
     4 in vec2 texcoord;
     6 uniform sampler2DRect surface;
     8 void main(void) {
     9     diffuse = texture(surface, texcoord);
    10 }

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