shader/font_frag.glsl

Mon, 18 Dec 2023 13:04:04 +0100

author
Mike Becker <universe@uap-core.de>
date
Mon, 18 Dec 2023 13:04:04 +0100
changeset 20
b101c1ef13c7
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

add pseudo-rule s.t. dry-runs won't fail

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

mercurial