src/texture.c

Thu, 18 Apr 2024 22:53:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Apr 2024 22:53:55 +0200
changeset 65
9c44c55d327a
parent 50
d8d2e4817db1
permissions
-rw-r--r--

consistently refer to windows by ID - fixes #381

This change discovered that the font cache is completely broken. We created issue #387 for this.

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2024 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/texture.h"
    29 #include "ascension/error.h"
    31 #include <assert.h>
    32 #include <GL/glew.h>
    34 void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit) {
    35     glActiveTexture(GL_TEXTURE0 + unit);
    36     GLenum error = glGetError();
    37     if (error == GL_INVALID_ENUM) {
    38         asc_error("Tried to use more texture units than available.");
    39     }
    40     glBindTexture(tex->target, tex->tex_id);
    41     glUniform1i(uniform_location, unit);
    42 }
    44 void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface) {
    45     glBindTexture(tex->target,tex->tex_id);
    46     glPixelStorei(GL_UNPACK_ROW_LENGTH,
    47                   surface->pitch / surface->format->BytesPerPixel);
    48     glTexImage2D(tex->target, 0, GL_RGBA,
    49                  surface->w, surface->h,
    50                  0, GL_BGRA,
    51                  GL_UNSIGNED_BYTE, surface->pixels);
    52 }
    54 void asc_texture_init(
    55         AscTexture *tex,
    56         enum asc_texture_target target,
    57         enum asc_texture_min_filter min_filter,
    58         enum asc_texture_mag_filter mag_filter
    59 ) {
    60     static const GLenum texture_targets[] = {
    61             GL_TEXTURE_RECTANGLE
    62     };
    63     static const GLint texture_filters[] = {
    64             GL_NEAREST,
    65             GL_LINEAR,
    66             GL_NEAREST_MIPMAP_NEAREST,
    67             GL_LINEAR_MIPMAP_NEAREST,
    68             GL_NEAREST_MIPMAP_LINEAR,
    69             GL_LINEAR_MIPMAP_LINEAR
    70     };
    71     assert(target < sizeof(texture_targets) / sizeof(GLenum));
    72     assert(min_filter < sizeof(texture_filters) / sizeof(GLint));
    73     assert(mag_filter < 2); // mag filter only supports nearest/linear
    74     tex->target = texture_targets[target];
    75     glGenTextures(1, &tex->tex_id);
    76     glBindTexture(tex->target, tex->tex_id);
    77     glTexParameteri(tex->target, GL_TEXTURE_MIN_FILTER,
    78                     texture_filters[min_filter]);
    79     glTexParameteri(tex->target, GL_TEXTURE_MAG_FILTER,
    80                     texture_filters[mag_filter]);
    81     asc_dprintf("Generated new texture for text node: %u", tex->tex_id);
    82 }
    84 void asc_texture_destroy(AscTexture *tex) {
    85     asc_dprintf("Release text node texture: %u", tex->tex_id);
    86     glDeleteTextures(1, &tex->tex_id);
    87 }

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