Thu, 18 Apr 2024 22:53:55 +0200
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
universe@50 | 1 | /* |
universe@50 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@50 | 3 | * Copyright 2024 Mike Becker. All rights reserved. |
universe@50 | 4 | * |
universe@50 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@50 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@50 | 7 | * |
universe@50 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@50 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@50 | 10 | * |
universe@50 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@50 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@50 | 13 | * documentation and/or other materials provided with the distribution. |
universe@50 | 14 | * |
universe@50 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@50 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@50 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@50 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@50 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@50 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@50 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@50 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@50 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@50 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@50 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@50 | 26 | */ |
universe@50 | 27 | |
universe@50 | 28 | #include "ascension/texture.h" |
universe@50 | 29 | #include "ascension/error.h" |
universe@50 | 30 | |
universe@50 | 31 | #include <assert.h> |
universe@50 | 32 | #include <GL/glew.h> |
universe@50 | 33 | |
universe@50 | 34 | void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit) { |
universe@50 | 35 | glActiveTexture(GL_TEXTURE0 + unit); |
universe@50 | 36 | GLenum error = glGetError(); |
universe@50 | 37 | if (error == GL_INVALID_ENUM) { |
universe@50 | 38 | asc_error("Tried to use more texture units than available."); |
universe@50 | 39 | } |
universe@50 | 40 | glBindTexture(tex->target, tex->tex_id); |
universe@50 | 41 | glUniform1i(uniform_location, unit); |
universe@50 | 42 | } |
universe@50 | 43 | |
universe@50 | 44 | void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface) { |
universe@50 | 45 | glBindTexture(tex->target,tex->tex_id); |
universe@50 | 46 | glPixelStorei(GL_UNPACK_ROW_LENGTH, |
universe@50 | 47 | surface->pitch / surface->format->BytesPerPixel); |
universe@50 | 48 | glTexImage2D(tex->target, 0, GL_RGBA, |
universe@50 | 49 | surface->w, surface->h, |
universe@50 | 50 | 0, GL_BGRA, |
universe@50 | 51 | GL_UNSIGNED_BYTE, surface->pixels); |
universe@50 | 52 | } |
universe@50 | 53 | |
universe@50 | 54 | void asc_texture_init( |
universe@50 | 55 | AscTexture *tex, |
universe@50 | 56 | enum asc_texture_target target, |
universe@50 | 57 | enum asc_texture_min_filter min_filter, |
universe@50 | 58 | enum asc_texture_mag_filter mag_filter |
universe@50 | 59 | ) { |
universe@50 | 60 | static const GLenum texture_targets[] = { |
universe@50 | 61 | GL_TEXTURE_RECTANGLE |
universe@50 | 62 | }; |
universe@50 | 63 | static const GLint texture_filters[] = { |
universe@50 | 64 | GL_NEAREST, |
universe@50 | 65 | GL_LINEAR, |
universe@50 | 66 | GL_NEAREST_MIPMAP_NEAREST, |
universe@50 | 67 | GL_LINEAR_MIPMAP_NEAREST, |
universe@50 | 68 | GL_NEAREST_MIPMAP_LINEAR, |
universe@50 | 69 | GL_LINEAR_MIPMAP_LINEAR |
universe@50 | 70 | }; |
universe@50 | 71 | assert(target < sizeof(texture_targets) / sizeof(GLenum)); |
universe@50 | 72 | assert(min_filter < sizeof(texture_filters) / sizeof(GLint)); |
universe@50 | 73 | assert(mag_filter < 2); // mag filter only supports nearest/linear |
universe@50 | 74 | tex->target = texture_targets[target]; |
universe@50 | 75 | glGenTextures(1, &tex->tex_id); |
universe@50 | 76 | glBindTexture(tex->target, tex->tex_id); |
universe@50 | 77 | glTexParameteri(tex->target, GL_TEXTURE_MIN_FILTER, |
universe@50 | 78 | texture_filters[min_filter]); |
universe@50 | 79 | glTexParameteri(tex->target, GL_TEXTURE_MAG_FILTER, |
universe@50 | 80 | texture_filters[mag_filter]); |
universe@50 | 81 | asc_dprintf("Generated new texture for text node: %u", tex->tex_id); |
universe@50 | 82 | } |
universe@50 | 83 | |
universe@50 | 84 | void asc_texture_destroy(AscTexture *tex) { |
universe@50 | 85 | asc_dprintf("Release text node texture: %u", tex->tex_id); |
universe@50 | 86 | glDeleteTextures(1, &tex->tex_id); |
universe@50 | 87 | } |