shader/font_frag.glsl@8acde7d27904
shader/font_frag.glsl
Sun, 21 Jan 2024 14:01:27 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 21 Jan 2024 14:01:27 +0100
- changeset 28
- 8acde7d27904
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
remove unused cx/list.h include
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}