shader/font_frag.glsl@8a8cc6725b48
shader/font_frag.glsl
Fri, 15 Mar 2024 00:06:59 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 15 Mar 2024 00:06:59 +0100
- changeset 37
- 8a8cc6725b48
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
add camera and render groups
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}