shader/font_frag.glsl@86468a71dd73
shader/font_frag.glsl
Mon, 04 Mar 2024 21:16:46 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 04 Mar 2024 21:16:46 +0100
- changeset 32
- 86468a71dd73
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
add transformation matrix
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}