shader/font_frag.glsl@8324037e0148
shader/font_frag.glsl
Mon, 26 Feb 2024 21:16:00 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 26 Feb 2024 21:16:00 +0100
- changeset 31
- 8324037e0148
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
use tree iterator to free scene nodes
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}