shader/font_frag.glsl

Thu, 21 Mar 2024 20:34:33 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 21 Mar 2024 20:34:33 +0100
changeset 39
7cf310cc47cb
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

minor improvements

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

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