shader/font_frag.glsl@7cf310cc47cb
shader/font_frag.glsl
Thu, 21 Mar 2024 20:34:33 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 21 Mar 2024 20:34:33 +0100
- changeset 39
- 7cf310cc47cb
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
minor improvements
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}