shader/font_frag.glsl@674eb53c12f3
shader/font_frag.glsl
Wed, 06 Mar 2024 23:13:06 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 06 Mar 2024 23:13:06 +0100
- changeset 35
- 674eb53c12f3
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
fix name of demo binary
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}