shader/font_frag.glsl@4ccf4703999e
shader/font_frag.glsl
Sun, 21 Jan 2024 13:58:23 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 21 Jan 2024 13:58:23 +0100
- changeset 27
- 4ccf4703999e
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
improve implementation of scene graph tree
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}