shader/font_frag.glsl

Sun, 21 Jan 2024 13:58:23 +0100

author
Mike Becker <universe@uap-core.de>
date
Sun, 21 Jan 2024 13:58:23 +0100
changeset 27
4ccf4703999e
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

improve implementation of scene graph tree

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

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