src/core.c

Wed, 01 Nov 2023 20:09:49 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 01 Nov 2023 20:09:49 +0100
changeset 6
302971e8599b
parent 3
1efd6da2ad53
permissions
-rw-r--r--

move window related stuff to its own unit

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 * Copyright 2023 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "ascension/core.h"

#include <cx/linked_list.h>
#include <cx/printf.h>

#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>

AscContext asc_context;

// forward declare the destructor functions that reside in other units
void asc_window_destroy_impl(void* obj);

void asc_context_initialize(void) {
    if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
        return;
    asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR);

    // initialize error buffer
    cxBufferInit(
            &asc_context.error_buffer,
            NULL,
            256,
            NULL,
            CX_BUFFER_AUTO_EXTEND
    );

    // initialize lists
    asc_context.windows = cxLinkedListCreateSimple(CX_STORE_POINTERS);
    asc_context.windows->simple_destructor =
            (cx_destructor_func)asc_window_destroy_impl;

    // initialize SDL
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        asc_error(SDL_GetError());
    } else {
        if (TTF_Init() < 0) {
            asc_error(TTF_GetError());
        }
    }
    SDL_ClearError();
    asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
    asc_dprintf("Ascension context initialized.");
}

void asc_context_destroy(void) {
    // destroy lists
    cxListDestroy(asc_context.windows);

    // quit SDL
    if (TTF_WasInit())
        TTF_Quit();
    SDL_Quit();

    // destroy the error buffer
    cxBufferDestroy(&asc_context.error_buffer);
    asc_context.flags = 0;
    asc_dprintf("Ascension context destroyed.");
}

void asc_error_cchar(char const* text) {
    asc_error_cxstr(cx_str(text));
}

void asc_error_cuchar(unsigned char const* text) {
    asc_error_cxstr(cx_str((char const*)text));
}

void asc_error_cxstr(cxstring text) {
    if (text.length == 0) return;

    // write error to debug output
    asc_dprintf("ERROR: %*.s", (int)text.length, text.ptr);

    // write error to buffer
    CxBuffer* buf = &asc_context.error_buffer;
    cxBufferWrite(text.ptr, 1, text.length, buf);
    cxBufferPut(buf, '\n');

    asc_set_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR);
}

bool asc_has_error(void) {
    return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR);
}

char const* asc_get_error(void) {
    // we zero-terminate the current buffer contents before providing them
    cxBufferPut(&asc_context.error_buffer, 0);
    --asc_context.error_buffer.pos;
    --asc_context.error_buffer.size;
    return asc_context.error_buffer.space;
}

void asc_clear_error(void) {
    cxBufferClear(&asc_context.error_buffer);
    asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR);
}

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