src/core.c

changeset 6
302971e8599b
parent 3
1efd6da2ad53
equal deleted inserted replaced
5:7e1196d551ff 6:302971e8599b
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE. 25 * POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28 #include "ascension/core.h" 28 #include "ascension/core.h"
29 #include "ascension/utils.h"
30 29
31 #include <cx/linked_list.h> 30 #include <cx/linked_list.h>
32 #include <cx/printf.h> 31 #include <cx/printf.h>
33 32
34 static void asc_gl_debug_callback( 33 #include <SDL2/SDL.h>
35 GLenum source, GLenum type, GLuint id, GLenum severity, 34 #include <SDL2/SDL_ttf.h>
36 GLsizei length, const GLchar* message,
37 const void* userParam
38 ) {
39 cxmutstr buf = cx_asprintf(
40 "source = %d, id = %u, type = %d, severity= %d, message = %.*s",
41 source, id, type, severity, length, message);
42 if (type == GL_DEBUG_TYPE_ERROR) {
43 asc_error(buf.ptr);
44 } else {
45 asc_dprintf("GL debug: %*.s", (int)buf.length, buf.ptr);
46 }
47 cx_strfree(&buf);
48 }
49 35
50 AscContext asc_context; 36 AscContext asc_context;
51 37
52 // forward declarations 38 // forward declare the destructor functions that reside in other units
53 static void asc_window_destroy_impl(AscWindow* window); 39 void asc_window_destroy_impl(void* obj);
54 40
55 void asc_context_initialize(void) { 41 void asc_context_initialize(void) {
56 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED)) 42 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
57 return; 43 return;
58 asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); 44 asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR);
135 121
136 void asc_clear_error(void) { 122 void asc_clear_error(void) {
137 cxBufferClear(&asc_context.error_buffer); 123 cxBufferClear(&asc_context.error_buffer);
138 asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); 124 asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR);
139 } 125 }
140
141 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
142 CxIterator iter = cxListIterator(asc_context.windows);
143 cx_foreach(AscWindow*, w, iter) {
144 if (w->id == id) {
145 w->dimensions.width = width;
146 w->dimensions.height = height;
147 return;
148 }
149 }
150 }
151
152 bool asc_loop_next(void) {
153 // dispatch SDL events
154 SDL_Event event;
155 while (SDL_PollEvent(&event)) {
156 switch (event.type) {
157 case SDL_QUIT:return false;
158 case SDL_WINDOWEVENT: {
159 if (event.window.type == SDL_WINDOWEVENT_RESIZED)
160 asc_event_window_resized(
161 event.window.windowID,
162 event.window.data1,
163 event.window.data2
164 );
165 break;
166 }
167 case SDL_KEYDOWN:
168 // TODO: remove this code and implement key press map instead
169 if (event.key.keysym.sym == SDLK_ESCAPE)
170 return false;
171 break;
172 case SDL_KEYUP:
173 // TODO: implement key press map
174 break;
175 }
176 }
177
178 // sync the windows
179 CxMutIterator windows = cxListMutIterator(asc_context.windows);
180 cx_foreach(AscWindow*, w, windows) {
181 asc_window_sync(w);
182 }
183 return true;
184 }
185
186 void asc_window_settings_init_defaults(AscWindowSettings* settings) {
187 settings->depth_size = 24;
188 settings->vsync = 1;
189 settings->dimensions.width = 800;
190 settings->dimensions.height = 600;
191 settings->fullscreen = 0;
192 settings->gl_major_version = 3;
193 settings->gl_minor_version = 3;
194 settings->title = "Ascended Window";
195 }
196
197 void asc_window_initialize(AscWindow* window, AscWindowSettings const* settings) {
198 Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
199 flags |= settings->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE;
200
201 window->window = SDL_CreateWindow(
202 settings->title,
203 SDL_WINDOWPOS_CENTERED,
204 SDL_WINDOWPOS_CENTERED,
205 settings->dimensions.width,
206 settings->dimensions.height,
207 flags
208 );
209 if (window->window == NULL) {
210 asc_error(SDL_GetError());
211 return;
212 }
213
214 window->id = SDL_GetWindowID(window->window);
215 SDL_GetWindowSize(window->window,
216 &window->dimensions.width,
217 &window->dimensions.height
218 );
219
220 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
221 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
222 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
223 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
224 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
225 window->glctx = SDL_GL_CreateContext(window->window);
226 if (window->glctx == NULL) {
227 asc_dprintf("Creating GL context failed for window %u", window->id);
228 } else {
229 glewExperimental = GL_TRUE;
230 GLenum err = glewInit();
231 if (err == GLEW_OK) {
232 SDL_GL_SetSwapInterval(settings->vsync);
233 glEnable(GL_DEPTH_TEST);
234 glEnable(GL_BLEND);
235 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
236 glEnable(GL_DEBUG_OUTPUT);
237 glDebugMessageCallback(asc_gl_debug_callback, NULL);
238 asc_dprintf("Window %u initialized", window->id);
239 cxListAdd(asc_context.windows, window);
240 return;
241 } else {
242 asc_error(glewGetErrorString(err));
243 }
244 }
245
246 // cleanup on error
247 if (window->glctx != NULL) {
248 SDL_GL_DeleteContext(window->glctx);
249 }
250 window->glctx = NULL;
251 SDL_DestroyWindow(window->window);
252 window->window = NULL;
253 window->id = 0;
254 }
255
256 void asc_window_destroy_impl(AscWindow* window) {
257 // destory the GL context and the window
258 if (window->glctx != NULL) {
259 SDL_GL_DeleteContext(window->glctx);
260 }
261 if (window->window != NULL) {
262 SDL_DestroyWindow(window->window);
263 }
264
265 // clean the data
266 asc_dprintf("Window %u and its OpenGL context destroyed.", window->id);
267 memset(window, 0, sizeof(AscWindow));
268 }
269
270 void asc_window_destroy(AscWindow* window) {
271 // find the window in the context and remove it
272 bool found = false;
273 CxMutIterator iter = cxListMutIterator(asc_context.windows);
274 cx_foreach(AscWindow*, w, iter) {
275 if (w == window) {
276 found = true;
277 cxIteratorFlagRemoval(iter);
278 }
279 }
280 if (!found) asc_window_destroy_impl(window);
281 }
282
283 void asc_window_sync(AscWindow const* window) {
284 SDL_GL_MakeCurrent(window->window, window->glctx);
285 SDL_GL_SwapWindow(window->window);
286 glViewport(0, 0, window->dimensions.width, window->dimensions.height);
287 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
288 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
289 }

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