shader/font_frag.glsl@1a47c57666f5
shader/font_frag.glsl
Mon, 18 Dec 2023 19:04:44 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 18 Dec 2023 19:04:44 +0100
- changeset 21
- 1a47c57666f5
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
add first draft of a scene graph structure
3 layout(location = 0) out vec4 diffuse;
6 uniform sampler2DRect surface;
9 diffuse = texture(surface, texcoord);