shader/font_frag.glsl

Sun, 19 Nov 2023 13:27:08 +0100

author
Mike Becker <universe@uap-core.de>
date
Sun, 19 Nov 2023 13:27:08 +0100
changeset 18
00c0632f0f40
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

fix missing UTF8 support for text rendering

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

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