shader/font_frag.glsl@00c0632f0f40
shader/font_frag.glsl
Sun, 19 Nov 2023 13:27:08 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 19 Nov 2023 13:27:08 +0100
- changeset 18
- 00c0632f0f40
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
fix missing UTF8 support for text rendering
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}