--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/primitives.c Wed Nov 15 22:51:40 2023 +0100 @@ -0,0 +1,93 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2023 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ascension/primitives.h" +#include "ascension/error.h" +#include "ascension/context.h" + +#include <string.h> +#include <GL/glew.h> + +static void asc_primitives_init_plane(AscMesh *mesh) { + asc_dprintf("Create primitive plane in VBO %u and VAO %u", mesh->vbo, mesh->vao); + mesh->vertices = 4; + float data[8] = { + 0.0f, 0.0f, // bottom left + 0.0f, 1.0f, // top left + 1.0f, 0.0f, // bottom right + 1.0f, 1.0f // top right + }; + glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); + glBindVertexArray(mesh->vao); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); + glEnableVertexAttribArray(0); +} + +bool asc_primitives_init(AscPrimitives *primitives) { + asc_dprintf("Create primitives for the GL context of active window."); + // TODO: more primitives + + GLuint buffers[1]; + GLuint arrays[1]; + glGenBuffers(1, buffers); + glGenVertexArrays(1, arrays); + + AscMesh *plane = &(primitives->plane); + plane->vbo = buffers[0]; + plane->vao = arrays[0]; + asc_primitives_init_plane(plane); + + GLenum error = glGetError(); + if (error == GL_NO_ERROR) { + return true; + } else { + asc_error_gl(error, CX_STR("Initialization of primitive meshes failed.")); + return false; + } +} + +void asc_primitives_destroy(AscPrimitives *primitives) { + asc_dprintf("Destroy primitives in GL context of active window."); + + GLuint buffers[1]; + GLuint arrays[1]; + + buffers[0] = primitives->plane.vbo; + arrays[0] = primitives->plane.vao; + + glDeleteBuffers(1, buffers); + glDeleteVertexArrays(1, arrays); + + memset(primitives, 0, sizeof(AscPrimitives)); +} + +void asc_primitives_draw_plane(void) { + AscMesh const *mesh = &(asc_context.active_window->primitives.plane); + glBindVertexArray(mesh->vao); + glDrawArrays(GL_TRIANGLE_STRIP, 0, mesh->vertices); +} \ No newline at end of file