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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/primitives.h" |
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29 #include "ascension/error.h" |
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30 #include "ascension/context.h" |
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31 |
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32 #include <string.h> |
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33 #include <GL/glew.h> |
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34 |
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35 static void asc_primitives_init_plane(AscMesh *mesh) { |
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36 asc_dprintf("Create primitive plane in VBO %u and VAO %u", mesh->vbo, mesh->vao); |
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37 mesh->vertices = 4; |
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38 float data[8] = { |
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39 0.0f, 0.0f, // bottom left |
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40 0.0f, 1.0f, // top left |
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41 1.0f, 0.0f, // bottom right |
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42 1.0f, 1.0f // top right |
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43 }; |
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44 glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo); |
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45 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
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46 glBindVertexArray(mesh->vao); |
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47 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); |
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48 glEnableVertexAttribArray(0); |
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49 } |
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50 |
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51 bool asc_primitives_init(AscPrimitives *primitives) { |
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52 asc_dprintf("Create primitives for the GL context of active window."); |
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53 // TODO: more primitives |
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54 |
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55 GLuint buffers[1]; |
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56 GLuint arrays[1]; |
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57 glGenBuffers(1, buffers); |
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58 glGenVertexArrays(1, arrays); |
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59 |
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60 AscMesh *plane = &(primitives->plane); |
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61 plane->vbo = buffers[0]; |
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62 plane->vao = arrays[0]; |
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63 asc_primitives_init_plane(plane); |
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64 |
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65 GLenum error = glGetError(); |
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66 if (error == GL_NO_ERROR) { |
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67 return true; |
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68 } else { |
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69 asc_error_gl(error, CX_STR("Initialization of primitive meshes failed.")); |
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70 return false; |
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71 } |
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72 } |
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73 |
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74 void asc_primitives_destroy(AscPrimitives *primitives) { |
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75 asc_dprintf("Destroy primitives in GL context of active window."); |
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76 |
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77 GLuint buffers[1]; |
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78 GLuint arrays[1]; |
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79 |
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80 buffers[0] = primitives->plane.vbo; |
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81 arrays[0] = primitives->plane.vao; |
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82 |
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83 glDeleteBuffers(1, buffers); |
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84 glDeleteVertexArrays(1, arrays); |
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85 |
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86 memset(primitives, 0, sizeof(AscPrimitives)); |
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87 } |
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88 |
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89 void asc_primitives_draw_plane(void) { |
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90 AscMesh const *mesh = &(asc_context.active_window->primitives.plane); |
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91 glBindVertexArray(mesh->vao); |
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92 glDrawArrays(GL_TRIANGLE_STRIP, 0, mesh->vertices); |
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93 } |