1.1 --- a/shader/font_vtx.glsl Thu Mar 21 20:34:33 2024 +0100 1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 1.3 @@ -1,12 +0,0 @@ 1.4 -#version 400 core 1.5 - 1.6 -layout(location = 0) in vec2 position; 1.7 -out vec2 texcoord; 1.8 - 1.9 -uniform mat4 projection; 1.10 -uniform mat4 model; 1.11 - 1.12 -void main(void) { 1.13 - gl_Position = projection*model*vec4(position, 0.0, 1.0); 1.14 - texcoord = vec2(model[0].x, model[1].y)*position; 1.15 -}