|
1 /* |
|
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
|
3 * Copyright 2024 Mike Becker. All rights reserved. |
|
4 * |
|
5 * Redistribution and use in source and binary forms, with or without |
|
6 * modification, are permitted provided that the following conditions are met: |
|
7 * |
|
8 * 1. Redistributions of source code must retain the above copyright |
|
9 * notice, this list of conditions and the following disclaimer. |
|
10 * |
|
11 * 2. Redistributions in binary form must reproduce the above copyright |
|
12 * notice, this list of conditions and the following disclaimer in the |
|
13 * documentation and/or other materials provided with the distribution. |
|
14 * |
|
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
|
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
|
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
|
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
|
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
|
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
|
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
|
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
|
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
|
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
|
25 * POSSIBILITY OF SUCH DAMAGE. |
|
26 */ |
|
27 |
|
28 #include "ascension/texture.h" |
|
29 #include "ascension/error.h" |
|
30 |
|
31 #include <assert.h> |
|
32 #include <GL/glew.h> |
|
33 |
|
34 void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit) { |
|
35 glActiveTexture(GL_TEXTURE0 + unit); |
|
36 GLenum error = glGetError(); |
|
37 if (error == GL_INVALID_ENUM) { |
|
38 asc_error("Tried to use more texture units than available."); |
|
39 } |
|
40 glBindTexture(tex->target, tex->tex_id); |
|
41 glUniform1i(uniform_location, unit); |
|
42 } |
|
43 |
|
44 void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface) { |
|
45 glBindTexture(tex->target,tex->tex_id); |
|
46 glPixelStorei(GL_UNPACK_ROW_LENGTH, |
|
47 surface->pitch / surface->format->BytesPerPixel); |
|
48 glTexImage2D(tex->target, 0, GL_RGBA, |
|
49 surface->w, surface->h, |
|
50 0, GL_BGRA, |
|
51 GL_UNSIGNED_BYTE, surface->pixels); |
|
52 } |
|
53 |
|
54 void asc_texture_init( |
|
55 AscTexture *tex, |
|
56 enum asc_texture_target target, |
|
57 enum asc_texture_min_filter min_filter, |
|
58 enum asc_texture_mag_filter mag_filter |
|
59 ) { |
|
60 static const GLenum texture_targets[] = { |
|
61 GL_TEXTURE_RECTANGLE |
|
62 }; |
|
63 static const GLint texture_filters[] = { |
|
64 GL_NEAREST, |
|
65 GL_LINEAR, |
|
66 GL_NEAREST_MIPMAP_NEAREST, |
|
67 GL_LINEAR_MIPMAP_NEAREST, |
|
68 GL_NEAREST_MIPMAP_LINEAR, |
|
69 GL_LINEAR_MIPMAP_LINEAR |
|
70 }; |
|
71 assert(target < sizeof(texture_targets) / sizeof(GLenum)); |
|
72 assert(min_filter < sizeof(texture_filters) / sizeof(GLint)); |
|
73 assert(mag_filter < 2); // mag filter only supports nearest/linear |
|
74 tex->target = texture_targets[target]; |
|
75 glGenTextures(1, &tex->tex_id); |
|
76 glBindTexture(tex->target, tex->tex_id); |
|
77 glTexParameteri(tex->target, GL_TEXTURE_MIN_FILTER, |
|
78 texture_filters[min_filter]); |
|
79 glTexParameteri(tex->target, GL_TEXTURE_MAG_FILTER, |
|
80 texture_filters[mag_filter]); |
|
81 asc_dprintf("Generated new texture for text node: %u", tex->tex_id); |
|
82 } |
|
83 |
|
84 void asc_texture_destroy(AscTexture *tex) { |
|
85 asc_dprintf("Release text node texture: %u", tex->tex_id); |
|
86 glDeleteTextures(1, &tex->tex_id); |
|
87 } |