diff -r 77493525eac2 -r d8d2e4817db1 src/texture.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/texture.c Tue Apr 09 21:18:52 2024 +0200 @@ -0,0 +1,87 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2024 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ascension/texture.h" +#include "ascension/error.h" + +#include +#include + +void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit) { + glActiveTexture(GL_TEXTURE0 + unit); + GLenum error = glGetError(); + if (error == GL_INVALID_ENUM) { + asc_error("Tried to use more texture units than available."); + } + glBindTexture(tex->target, tex->tex_id); + glUniform1i(uniform_location, unit); +} + +void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface) { + glBindTexture(tex->target,tex->tex_id); + glPixelStorei(GL_UNPACK_ROW_LENGTH, + surface->pitch / surface->format->BytesPerPixel); + glTexImage2D(tex->target, 0, GL_RGBA, + surface->w, surface->h, + 0, GL_BGRA, + GL_UNSIGNED_BYTE, surface->pixels); +} + +void asc_texture_init( + AscTexture *tex, + enum asc_texture_target target, + enum asc_texture_min_filter min_filter, + enum asc_texture_mag_filter mag_filter +) { + static const GLenum texture_targets[] = { + GL_TEXTURE_RECTANGLE + }; + static const GLint texture_filters[] = { + GL_NEAREST, + GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, + GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, + GL_LINEAR_MIPMAP_LINEAR + }; + assert(target < sizeof(texture_targets) / sizeof(GLenum)); + assert(min_filter < sizeof(texture_filters) / sizeof(GLint)); + assert(mag_filter < 2); // mag filter only supports nearest/linear + tex->target = texture_targets[target]; + glGenTextures(1, &tex->tex_id); + glBindTexture(tex->target, tex->tex_id); + glTexParameteri(tex->target, GL_TEXTURE_MIN_FILTER, + texture_filters[min_filter]); + glTexParameteri(tex->target, GL_TEXTURE_MAG_FILTER, + texture_filters[mag_filter]); + asc_dprintf("Generated new texture for text node: %u", tex->tex_id); +} + +void asc_texture_destroy(AscTexture *tex) { + asc_dprintf("Release text node texture: %u", tex->tex_id); + glDeleteTextures(1, &tex->tex_id); +}