29 #include "ascension/files.h" |
29 #include "ascension/files.h" |
30 #include "ascension/error.h" |
30 #include "ascension/error.h" |
31 |
31 |
32 #include <GL/glew.h> |
32 #include <GL/glew.h> |
33 #include <string.h> |
33 #include <string.h> |
34 |
|
35 AscShaderSprite ASC_SHADER_SPRITE; |
|
36 |
|
37 |
34 |
38 AscShader asc_shader_compile(unsigned int type, |
35 AscShader asc_shader_compile(unsigned int type, |
39 char const *code, |
36 char const *code, |
40 int length) { |
37 int length) { |
41 GLuint id = glCreateShader(type); |
38 GLuint id = glCreateShader(type); |