39:7cf310cc47cb | 40:6c438be1a1fd |
---|---|
1 #version 400 core | |
2 | |
3 layout(location = 0) in vec2 position; | |
4 out vec2 texcoord; | |
5 | |
6 uniform mat4 projection; | |
7 uniform mat4 model; | |
8 | |
9 void main(void) { | |
10 gl_Position = projection*model*vec4(position, 0.0, 1.0); | |
11 texcoord = vec2(model[0].x, model[1].y)*position; | |
12 } |