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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/core.h" |
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29 #include "ascension/utils.h" |
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30 |
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31 #include <cx/linked_list.h> |
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32 #include <cx/printf.h> |
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33 |
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34 static void asc_gl_debug_callback( |
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35 GLenum source, GLenum type, GLuint id, GLenum severity, |
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36 GLsizei length, const GLchar* message, |
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37 const void* userParam |
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38 ) { |
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39 cxmutstr buf = cx_asprintf( |
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40 "source = %d, id = %u, type = %d, severity= %d, message = %.*s", |
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41 source, id, type, severity, length, message); |
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42 if (type == GL_DEBUG_TYPE_ERROR) { |
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43 asc_error(buf.ptr); |
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44 } else { |
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45 asc_dprintf("GL debug: %*.s", (int)buf.length, buf.ptr); |
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46 } |
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47 cx_strfree(&buf); |
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48 } |
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49 |
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50 AscContext asc_context; |
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51 |
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52 // forward declarations |
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53 static void asc_window_destroy_impl(AscWindow* window); |
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54 |
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55 void asc_context_initialize(void) { |
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56 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED)) |
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57 return; |
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58 asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); |
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59 |
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60 // initialize error buffer |
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61 cxBufferInit( |
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62 &asc_context.error_buffer, |
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63 NULL, |
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64 256, |
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65 NULL, |
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66 CX_BUFFER_AUTO_EXTEND |
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67 ); |
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68 |
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69 // initialize lists |
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70 asc_context.windows = cxLinkedListCreateSimple(CX_STORE_POINTERS); |
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71 asc_context.windows->simple_destructor = |
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72 (cx_destructor_func)asc_window_destroy_impl; |
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73 |
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74 // initialize SDL |
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75 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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76 asc_error(SDL_GetError()); |
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77 } else { |
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78 if (TTF_Init() < 0) { |
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79 asc_error(TTF_GetError()); |
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80 } |
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81 } |
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82 SDL_ClearError(); |
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83 asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED); |
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84 asc_dprintf("Ascension context initialized."); |
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85 } |
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86 |
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87 void asc_context_destroy(void) { |
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88 // destroy lists |
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89 cxListDestroy(asc_context.windows); |
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90 |
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91 // quit SDL |
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92 if (TTF_WasInit()) |
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93 TTF_Quit(); |
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94 SDL_Quit(); |
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95 |
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96 // destroy the error buffer |
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97 cxBufferDestroy(&asc_context.error_buffer); |
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98 asc_context.flags = 0; |
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99 asc_dprintf("Ascension context destroyed."); |
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100 } |
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101 |
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102 void asc_error_cchar(char const* text) { |
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103 asc_error_cxstr(cx_str(text)); |
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104 } |
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105 |
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106 void asc_error_cuchar(unsigned char const* text) { |
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107 asc_error_cxstr(cx_str((char const*)text)); |
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108 } |
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109 |
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110 void asc_error_cxstr(cxstring text) { |
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111 if (text.length == 0) return; |
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112 |
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113 // write error to debug output |
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114 asc_dprintf("ERROR: %*.s", (int)text.length, text.ptr); |
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115 |
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116 // write error to buffer |
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117 CxBuffer* buf = &asc_context.error_buffer; |
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118 cxBufferWrite(text.ptr, 1, text.length, buf); |
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119 cxBufferPut(buf, '\n'); |
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120 |
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121 asc_set_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); |
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122 } |
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123 |
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124 bool asc_has_error(void) { |
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125 return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); |
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126 } |
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127 |
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128 char const* asc_get_error(void) { |
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129 // we zero-terminate the current buffer contents before providing them |
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130 cxBufferPut(&asc_context.error_buffer, 0); |
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131 --asc_context.error_buffer.pos; |
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132 --asc_context.error_buffer.size; |
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133 return asc_context.error_buffer.space; |
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134 } |
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135 |
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136 void asc_clear_error(void) { |
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137 cxBufferClear(&asc_context.error_buffer); |
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138 asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); |
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139 } |
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140 |
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141 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { |
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142 CxIterator iter = cxListIterator(asc_context.windows); |
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143 cx_foreach(AscWindow*, w, iter) { |
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144 if (w->id == id) { |
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145 w->width = width; |
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146 w->height = height; |
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147 return; |
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148 } |
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149 } |
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150 } |
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151 |
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152 bool asc_loop_next(void) { |
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153 // dispatch SDL events |
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154 SDL_Event event; |
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155 while (SDL_PollEvent(&event)) { |
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156 switch (event.type) { |
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157 case SDL_QUIT:return false; |
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158 case SDL_WINDOWEVENT: { |
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159 if (event.window.type == SDL_WINDOWEVENT_RESIZED) |
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160 asc_event_window_resized( |
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161 event.window.windowID, |
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162 event.window.data1, |
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163 event.window.data2 |
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164 ); |
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165 break; |
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166 } |
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167 case SDL_KEYDOWN: |
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168 // TODO: remove this code and implement key press map instead |
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169 if (event.key.keysym.sym == SDLK_ESCAPE) |
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170 return false; |
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171 break; |
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172 case SDL_KEYUP: |
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173 // TODO: implement key press map |
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174 break; |
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175 } |
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176 } |
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177 |
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178 // sync the windows |
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179 CxMutIterator windows = cxListMutIterator(asc_context.windows); |
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180 cx_foreach(AscWindow*, w, windows) { |
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181 asc_window_sync(w); |
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182 } |
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183 return true; |
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184 } |
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185 |
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186 void asc_window_settings_init_defaults(AscWindowSettings* settings) { |
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187 settings->depth_size = 24; |
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188 settings->vsync = 1; |
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189 settings->width = 800; |
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190 settings->height = 600; |
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191 settings->fullscreen = 0; |
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192 settings->gl_major_version = 3; |
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193 settings->gl_minor_version = 3; |
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194 settings->title = "Ascended Window"; |
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195 } |
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196 |
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197 void asc_window_initialize(AscWindow* window, AscWindowSettings const* settings) { |
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198 Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN; |
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199 flags |= settings->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE; |
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200 |
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201 window->window = SDL_CreateWindow( |
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202 settings->title, |
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203 SDL_WINDOWPOS_CENTERED, |
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204 SDL_WINDOWPOS_CENTERED, |
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205 settings->width, |
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206 settings->height, |
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207 flags |
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208 ); |
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209 if (window->window == NULL) { |
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210 asc_error(SDL_GetError()); |
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211 return; |
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212 } |
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213 |
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214 window->id = SDL_GetWindowID(window->window); |
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215 SDL_GetWindowSize(window->window, &window->width, &window->height); |
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216 |
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217 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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218 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); |
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219 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); |
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220 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); |
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221 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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222 window->glctx = SDL_GL_CreateContext(window->window); |
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223 if (window->glctx == NULL) { |
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224 asc_dprintf("Creating GL context failed for window %u", window->id); |
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225 } else { |
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226 glewExperimental = GL_TRUE; |
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227 GLenum err = glewInit(); |
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228 if (err == GLEW_OK) { |
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229 SDL_GL_SetSwapInterval(settings->vsync); |
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230 glEnable(GL_DEPTH_TEST); |
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231 glEnable(GL_BLEND); |
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232 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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233 glEnable(GL_DEBUG_OUTPUT); |
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234 glDebugMessageCallback(asc_gl_debug_callback, NULL); |
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235 asc_dprintf("Window %u initialized", window->id); |
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236 cxListAdd(asc_context.windows, window); |
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237 return; |
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238 } else { |
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239 asc_error(glewGetErrorString(err)); |
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240 } |
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241 } |
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242 |
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243 // cleanup on error |
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244 if (window->glctx != NULL) { |
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245 SDL_GL_DeleteContext(window->glctx); |
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246 } |
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247 window->glctx = NULL; |
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248 SDL_DestroyWindow(window->window); |
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249 window->window = NULL; |
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250 window->id = 0; |
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251 } |
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252 |
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253 void asc_window_destroy_impl(AscWindow* window) { |
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254 // destory the GL context and the window |
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255 if (window->glctx != NULL) { |
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256 SDL_GL_DeleteContext(window->glctx); |
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257 } |
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258 if (window->window != NULL) { |
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259 SDL_DestroyWindow(window->window); |
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260 } |
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261 |
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262 // clean the data |
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263 asc_dprintf("Window %u and its OpenGL context destroyed.", window->id); |
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264 memset(window, 0, sizeof(AscWindow)); |
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265 } |
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266 |
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267 void asc_window_destroy(AscWindow* window) { |
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268 // find the window in the context and remove it |
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269 CxMutIterator iter = cxListMutIterator(asc_context.windows); |
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270 cx_foreach(AscWindow*, w, iter) { |
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271 if (w == window) { |
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272 asc_dprintf("Window %u removed from context.", window->id); |
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273 cxIteratorFlagRemoval(iter); |
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274 } |
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275 } |
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276 asc_window_destroy_impl(window); |
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277 } |
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278 |
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279 void asc_window_sync(AscWindow const* window) { |
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280 SDL_GL_MakeCurrent(window->window, window->glctx); |
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281 SDL_GL_SwapWindow(window->window); |
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282 glViewport(0, 0, window->width, window->height); |
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283 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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284 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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285 } |