diff -r 000000000000 -r 593b60458157 src/core.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/core.c Fri Oct 06 21:21:10 2023 +0200 @@ -0,0 +1,285 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2023 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ascension/core.h" +#include "ascension/utils.h" + +#include +#include + +static void asc_gl_debug_callback( + GLenum source, GLenum type, GLuint id, GLenum severity, + GLsizei length, const GLchar* message, + const void* userParam +) { + cxmutstr buf = cx_asprintf( + "source = %d, id = %u, type = %d, severity= %d, message = %.*s", + source, id, type, severity, length, message); + if (type == GL_DEBUG_TYPE_ERROR) { + asc_error(buf.ptr); + } else { + asc_dprintf("GL debug: %*.s", (int)buf.length, buf.ptr); + } + cx_strfree(&buf); +} + +AscContext asc_context; + +// forward declarations +static void asc_window_destroy_impl(AscWindow* window); + +void asc_context_initialize(void) { + if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED)) + return; + asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); + + // initialize error buffer + cxBufferInit( + &asc_context.error_buffer, + NULL, + 256, + NULL, + CX_BUFFER_AUTO_EXTEND + ); + + // initialize lists + asc_context.windows = cxLinkedListCreateSimple(CX_STORE_POINTERS); + asc_context.windows->simple_destructor = + (cx_destructor_func)asc_window_destroy_impl; + + // initialize SDL + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + asc_error(SDL_GetError()); + } else { + if (TTF_Init() < 0) { + asc_error(TTF_GetError()); + } + } + SDL_ClearError(); + asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED); + asc_dprintf("Ascension context initialized."); +} + +void asc_context_destroy(void) { + // destroy lists + cxListDestroy(asc_context.windows); + + // quit SDL + if (TTF_WasInit()) + TTF_Quit(); + SDL_Quit(); + + // destroy the error buffer + cxBufferDestroy(&asc_context.error_buffer); + asc_context.flags = 0; + asc_dprintf("Ascension context destroyed."); +} + +void asc_error_cchar(char const* text) { + asc_error_cxstr(cx_str(text)); +} + +void asc_error_cuchar(unsigned char const* text) { + asc_error_cxstr(cx_str((char const*)text)); +} + +void asc_error_cxstr(cxstring text) { + if (text.length == 0) return; + + // write error to debug output + asc_dprintf("ERROR: %*.s", (int)text.length, text.ptr); + + // write error to buffer + CxBuffer* buf = &asc_context.error_buffer; + cxBufferWrite(text.ptr, 1, text.length, buf); + cxBufferPut(buf, '\n'); + + asc_set_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); +} + +bool asc_has_error(void) { + return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); +} + +char const* asc_get_error(void) { + // we zero-terminate the current buffer contents before providing them + cxBufferPut(&asc_context.error_buffer, 0); + --asc_context.error_buffer.pos; + --asc_context.error_buffer.size; + return asc_context.error_buffer.space; +} + +void asc_clear_error(void) { + cxBufferClear(&asc_context.error_buffer); + asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); +} + +static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { + CxIterator iter = cxListIterator(asc_context.windows); + cx_foreach(AscWindow*, w, iter) { + if (w->id == id) { + w->width = width; + w->height = height; + return; + } + } +} + +bool asc_loop_next(void) { + // dispatch SDL events + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT:return false; + case SDL_WINDOWEVENT: { + if (event.window.type == SDL_WINDOWEVENT_RESIZED) + asc_event_window_resized( + event.window.windowID, + event.window.data1, + event.window.data2 + ); + break; + } + case SDL_KEYDOWN: + // TODO: remove this code and implement key press map instead + if (event.key.keysym.sym == SDLK_ESCAPE) + return false; + break; + case SDL_KEYUP: + // TODO: implement key press map + break; + } + } + + // sync the windows + CxMutIterator windows = cxListMutIterator(asc_context.windows); + cx_foreach(AscWindow*, w, windows) { + asc_window_sync(w); + } + return true; +} + +void asc_window_settings_init_defaults(AscWindowSettings* settings) { + settings->depth_size = 24; + settings->vsync = 1; + settings->width = 800; + settings->height = 600; + settings->fullscreen = 0; + settings->gl_major_version = 3; + settings->gl_minor_version = 3; + settings->title = "Ascended Window"; +} + +void asc_window_initialize(AscWindow* window, AscWindowSettings const* settings) { + Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN; + flags |= settings->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE; + + window->window = SDL_CreateWindow( + settings->title, + SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, + settings->width, + settings->height, + flags + ); + if (window->window == NULL) { + asc_error(SDL_GetError()); + return; + } + + window->id = SDL_GetWindowID(window->window); + SDL_GetWindowSize(window->window, &window->width, &window->height); + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + window->glctx = SDL_GL_CreateContext(window->window); + if (window->glctx == NULL) { + asc_dprintf("Creating GL context failed for window %u", window->id); + } else { + glewExperimental = GL_TRUE; + GLenum err = glewInit(); + if (err == GLEW_OK) { + SDL_GL_SetSwapInterval(settings->vsync); + glEnable(GL_DEPTH_TEST); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_DEBUG_OUTPUT); + glDebugMessageCallback(asc_gl_debug_callback, NULL); + asc_dprintf("Window %u initialized", window->id); + cxListAdd(asc_context.windows, window); + return; + } else { + asc_error(glewGetErrorString(err)); + } + } + + // cleanup on error + if (window->glctx != NULL) { + SDL_GL_DeleteContext(window->glctx); + } + window->glctx = NULL; + SDL_DestroyWindow(window->window); + window->window = NULL; + window->id = 0; +} + +void asc_window_destroy_impl(AscWindow* window) { + // destory the GL context and the window + if (window->glctx != NULL) { + SDL_GL_DeleteContext(window->glctx); + } + if (window->window != NULL) { + SDL_DestroyWindow(window->window); + } + + // clean the data + asc_dprintf("Window %u and its OpenGL context destroyed.", window->id); + memset(window, 0, sizeof(AscWindow)); +} + +void asc_window_destroy(AscWindow* window) { + // find the window in the context and remove it + CxMutIterator iter = cxListMutIterator(asc_context.windows); + cx_foreach(AscWindow*, w, iter) { + if (w == window) { + asc_dprintf("Window %u removed from context.", window->id); + cxIteratorFlagRemoval(iter); + } + } + asc_window_destroy_impl(window); +} + +void asc_window_sync(AscWindow const* window) { + SDL_GL_MakeCurrent(window->window, window->glctx); + SDL_GL_SwapWindow(window->window); + glViewport(0, 0, window->width, window->height); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +}