test/sandbox.c

changeset 29
1d001eb694dc
parent 25
601b3f4e17a2
child 32
86468a71dd73
equal deleted inserted replaced
28:8acde7d27904 29:1d001eb694dc
50 settings.title = "Sandbox Application"; 50 settings.title = "Sandbox Application";
51 51
52 AscWindow *window = asc_window_initialize(0, &settings); 52 AscWindow *window = asc_window_initialize(0, &settings);
53 asc_shader_initialize_predefined(); 53 asc_shader_initialize_predefined();
54 54
55 // create fps counter and add it to the UI
55 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); 56 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
56 asc_ink_rgb(255, 0, 0); 57 asc_ink_rgb(255, 0, 0);
57 AscText *fps_counter = asc_text(50, 50, "9999 FPS"); 58 AscText *fps_counter = asc_text(50, 50, "XXXXX FPS");
58 unsigned last_fps = 0; 59 unsigned last_fps = 0;
60 asc_scene_add(&window->ui, asc_node(fps_counter));
59 61
60 while (asc_loop_next()) { 62 do {
61 // quit application on any error 63 // quit application on any error
62 if (show_message_box_on_error(window->window)) break; 64 if (show_message_box_on_error(window->window)) break;
63 65
64 66 // update fps counter
65 // fps counter
66 if (asc_context.elapsed_millis > 0) { 67 if (asc_context.elapsed_millis > 0) {
67 unsigned fps = 1000u / asc_context.elapsed_millis; 68 unsigned fps = 1000u / asc_context.elapsed_millis;
68 if (fps != last_fps) { 69 if (fps != last_fps) {
69 last_fps = fps; 70 last_fps = fps;
70 snprintf(fps_counter->text, 9, "%u FPS", fps); 71 snprintf(fps_counter->text, 9, "%u FPS", fps);
71 asc_text_update(fps_counter); 72 asc_text_update(fps_counter);
72 } 73 }
73 } 74 }
74 asc_text_draw(fps_counter); 75 } while (asc_loop_next());
75 }
76
77 // TODO: maybe nodes should also be "garbage collected"
78 asc_text_free(fps_counter);
79 76
80 asc_context_destroy(); 77 asc_context_destroy();
81 return 0; 78 return 0;
82 } 79 }
83 80

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