Mon, 26 Feb 2024 21:16:00 +0100
use tree iterator to free scene nodes
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
7 | 28 | #include <ascension/ascension.h> |
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add text rendering and demo FPS counter
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29 | #include <cx/printf.h> |
0 | 30 | |
31 | static bool show_message_box_on_error(SDL_Window* window) { | |
32 | if (asc_has_error()) { | |
33 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, | |
34 | "Fatal Error", | |
35 | asc_get_error(), | |
36 | window); | |
37 | asc_clear_error(); | |
38 | return true; | |
39 | } else { | |
40 | return false; | |
41 | } | |
42 | } | |
43 | ||
44 | int main(int argc, char** argv) { | |
45 | asc_context_initialize(); | |
46 | if (show_message_box_on_error(NULL)) return 1; | |
47 | ||
48 | AscWindowSettings settings; | |
49 | asc_window_settings_init_defaults(&settings); | |
50 | settings.title = "Sandbox Application"; | |
51 | ||
7 | 52 | AscWindow *window = asc_window_initialize(0, &settings); |
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53 | asc_shader_initialize_predefined(); |
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54 | |
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55 | // create fps counter and add it to the UI |
19 | 56 | asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
57 | asc_ink_rgb(255, 0, 0); | |
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58 | AscText *fps_counter = asc_text(50, 50, "XXXXX FPS"); |
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59 | unsigned last_fps = 0; |
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60 | asc_scene_add(&window->ui, asc_node(fps_counter)); |
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parents:
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61 | |
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62 | do { |
0 | 63 | // quit application on any error |
7 | 64 | if (show_message_box_on_error(window->window)) break; |
0 | 65 | |
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66 | // update fps counter |
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67 | if (asc_context.elapsed_millis > 0) { |
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68 | unsigned fps = 1000u / asc_context.elapsed_millis; |
c5dde81b6fb2
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parents:
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69 | if (fps != last_fps) { |
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parents:
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70 | last_fps = fps; |
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71 | snprintf(fps_counter->text, 9, "%u FPS", fps); |
19 | 72 | asc_text_update(fps_counter); |
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73 | } |
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74 | } |
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75 | } while (asc_loop_next()); |
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c5dde81b6fb2
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parents:
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76 | |
0 | 77 | asc_context_destroy(); |
78 | return 0; | |
79 | } | |
80 |