src/scene.c

Wed, 06 Mar 2024 23:12:56 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 06 Mar 2024 23:12:56 +0100
changeset 34
45d29d7221cc
parent 33
e7ddb52facd3
child 37
8a8cc6725b48
permissions
-rw-r--r--

fix const-warning

universe@21 1 /*
universe@21 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@21 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@21 4 *
universe@21 5 * Redistribution and use in source and binary forms, with or without
universe@21 6 * modification, are permitted provided that the following conditions are met:
universe@21 7 *
universe@21 8 * 1. Redistributions of source code must retain the above copyright
universe@21 9 * notice, this list of conditions and the following disclaimer.
universe@21 10 *
universe@21 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@21 12 * notice, this list of conditions and the following disclaimer in the
universe@21 13 * documentation and/or other materials provided with the distribution.
universe@21 14 *
universe@21 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@21 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@21 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@21 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@21 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@21 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@21 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@21 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@21 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@21 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@21 25 * POSSIBILITY OF SUCH DAMAGE.
universe@21 26 */
universe@21 27
universe@21 28 #include "ascension/scene.h"
universe@21 29 #include "ascension/error.h"
universe@21 30
universe@29 31 #include <cx/tree.h>
universe@29 32
universe@21 33 #include <assert.h>
universe@21 34
universe@30 35 #define child_list_off_ \
universe@30 36 offsetof(AscSceneNode, children), offsetof(AscSceneNode, next)
universe@29 37
universe@21 38 void asc_scene_init(AscScene *scene) {
universe@21 39 if (scene->root != NULL) {
universe@21 40 asc_error("Scene is already initialized.");
universe@21 41 return;
universe@21 42 }
universe@29 43 scene->root = asc_scene_node_empty();
universe@21 44 }
universe@21 45
universe@21 46 void asc_scene_destroy(AscScene *scene) {
universe@21 47 asc_scene_node_free(scene->root);
universe@21 48 }
universe@21 49
universe@29 50 void asc_scene_add(AscScene *scene, AscSceneNode *node) {
universe@29 51 asc_scene_node_link(scene->root, node);
universe@32 52 asc_node_update(node);
universe@29 53 }
universe@29 54
universe@30 55 void asc_scene_draw(AscScene const *scene) {
universe@30 56 CxTreeIterator iter = cx_tree_iterator(scene->root, false, child_list_off_);
universe@32 57
universe@32 58 // skip the root node deliberately, we know it's just the container
universe@32 59 cxIteratorNext(iter);
universe@32 60
universe@33 61 // update the children
universe@30 62 cx_foreach(AscSceneNode*, node, iter) {
universe@33 63 // execute behaviors, first
universe@33 64 AscBehaviorNode *behavior = node->behaviors;
universe@33 65 while (behavior) {
universe@33 66 behavior->func(node);
universe@33 67 behavior = behavior->next;
universe@33 68 }
universe@33 69
universe@33 70 // check if geometry needs update
universe@32 71 if (node->need_update && node->update_func != NULL) {
universe@32 72 node->need_update = false;
universe@32 73 asc_transform_copy(node->transform, node->parent->transform);
universe@32 74 node->update_func(node);
universe@32 75 }
universe@33 76
universe@32 77 // TODO: don't visit the tree for drawing, visit the render groups
universe@30 78 if (node->draw_func != NULL) {
universe@30 79 node->draw_func(node);
universe@30 80 }
universe@29 81 }
universe@29 82 }
universe@29 83
universe@29 84 AscSceneNode *asc_scene_node_empty(void) {
universe@27 85 AscSceneNode *node = calloc(1, sizeof(AscSceneNode));
universe@21 86 assert(node != NULL);
universe@29 87 node->free_func = (asc_scene_free_func) free;
universe@32 88 asc_transform_identity(node->transform);
universe@21 89 return node;
universe@21 90 }
universe@21 91
universe@21 92 void asc_scene_node_free(AscSceneNode *node) {
universe@21 93 if (node == NULL) return;
universe@27 94
universe@27 95 // remove this node from its parent
universe@27 96 asc_scene_node_unlink(node);
universe@27 97
universe@31 98 // free the entire subtree
universe@31 99 CxTreeIterator iter = cx_tree_iterator(node, true, child_list_off_);
universe@31 100 cx_foreach(AscSceneNode*, child, iter) {
universe@31 101 if (!iter.exiting) continue;
universe@31 102 if (child->free_func != NULL) {
universe@31 103 child->free_func(child);
universe@31 104 } else {
universe@31 105 free(child);
universe@31 106 }
universe@21 107 }
universe@21 108 }
universe@21 109
universe@29 110 void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
universe@33 111 cx_tree_link(
universe@33 112 parent, node,
universe@33 113 offsetof(AscSceneNode, parent),
universe@33 114 offsetof(AscSceneNode, children),
universe@33 115 offsetof(AscSceneNode, prev),
universe@33 116 offsetof(AscSceneNode, next)
universe@33 117 );
universe@29 118 }
universe@29 119
universe@21 120 void asc_scene_node_unlink(AscSceneNode *node) {
universe@33 121 cx_tree_unlink(
universe@33 122 node,
universe@33 123 offsetof(AscSceneNode, parent),
universe@33 124 offsetof(AscSceneNode, children),
universe@33 125 offsetof(AscSceneNode, prev),
universe@33 126 offsetof(AscSceneNode, next)
universe@33 127 );
universe@33 128 }
universe@33 129
universe@33 130 AscBehaviorNode *asc_scene_add_behavior(AscSceneNode *node, asc_scene_update_func behavior) {
universe@33 131 AscBehaviorNode *behavior_node = calloc(1, sizeof(AscBehaviorNode));
universe@33 132 behavior_node->func = behavior;
universe@33 133 cx_tree_link(
universe@33 134 node,
universe@33 135 behavior_node,
universe@33 136 offsetof(AscBehaviorNode, parent),
universe@33 137 offsetof(AscSceneNode, behaviors),
universe@33 138 offsetof(AscBehaviorNode, prev),
universe@33 139 offsetof(AscBehaviorNode, next)
universe@33 140 );
universe@33 141 return behavior_node;
universe@33 142 }
universe@33 143
universe@33 144 void asc_scene_remove_behavior(AscBehaviorNode *node) {
universe@33 145 cx_tree_unlink(
universe@33 146 node,
universe@33 147 offsetof(AscBehaviorNode, parent),
universe@33 148 offsetof(AscSceneNode, behaviors),
universe@33 149 offsetof(AscBehaviorNode, prev),
universe@33 150 offsetof(AscBehaviorNode, next)
universe@33 151 );
universe@33 152 }

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