Wed, 08 Nov 2023 23:17:07 +0100
add shader loading and unloading
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
7 | 28 | #include "ascension/context.h" |
29 | #include "ascension/error.h" | |
30 | #include "ascension/utils.h" | |
0 | 31 | |
7 | 32 | #include <cx/buffer.h> |
0 | 33 | |
34 | void asc_error_cchar(char const* text) { | |
35 | asc_error_cxstr(cx_str(text)); | |
36 | } | |
37 | ||
38 | void asc_error_cuchar(unsigned char const* text) { | |
39 | asc_error_cxstr(cx_str((char const*)text)); | |
40 | } | |
41 | ||
42 | void asc_error_cxstr(cxstring text) { | |
43 | if (text.length == 0) return; | |
44 | ||
45 | // write error to debug output | |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
7
diff
changeset
|
46 | asc_dprintf("ERROR: %.*s", (int)text.length, text.ptr); |
0 | 47 | |
48 | // write error to buffer | |
49 | CxBuffer* buf = &asc_context.error_buffer; | |
50 | cxBufferWrite(text.ptr, 1, text.length, buf); | |
51 | cxBufferPut(buf, '\n'); | |
52 | ||
53 | asc_set_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); | |
54 | } | |
55 | ||
56 | bool asc_has_error(void) { | |
57 | return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); | |
58 | } | |
59 | ||
60 | char const* asc_get_error(void) { | |
61 | // we zero-terminate the current buffer contents before providing them | |
62 | cxBufferPut(&asc_context.error_buffer, 0); | |
63 | --asc_context.error_buffer.pos; | |
64 | --asc_context.error_buffer.size; | |
65 | return asc_context.error_buffer.space; | |
66 | } | |
67 | ||
68 | void asc_clear_error(void) { | |
69 | cxBufferClear(&asc_context.error_buffer); | |
70 | asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); | |
71 | } |