Wed, 10 Apr 2024 19:24:39 +0200
fix illegally skipping geometry update of text node
the reason is that the scene will not try again to update the node when it is just unhidden
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2023 Mike Becker. All rights reserved. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/glcontext.h" |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | #include "ascension/error.h" |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
31 | #include <cx/printf.h> |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
32 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
33 | #include <GL/glew.h> |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
34 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
35 | static void asc_gl_debug_callback( |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
36 | GLenum source, GLenum type, GLuint id, GLenum severity, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
37 | GLsizei length, const GLchar* message, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
38 | const void* userParam |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
39 | ) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
40 | cxmutstr buf = cx_asprintf( |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
41 | "source = %d, id = %u, type = %d, severity= %d, message = %.*s", |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
42 | source, id, type, severity, length, message); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
43 | if (type == GL_DEBUG_TYPE_ERROR) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
44 | asc_error(buf.ptr); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
45 | } else { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
46 | asc_dprintf("GL debug: %.*s", (int)buf.length, buf.ptr); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
47 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
48 | cx_strfree(&buf); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
49 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
50 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
51 | static void asc_shader_initialize_predefined(AscGLContext *ctx) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
52 | AscShaderSprite *sprite = &ctx->shader.sprite; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
53 | sprite->base = asc_shader_easy_compile_and_link("shader/sprite_vtx.glsl", "shader/sprite_frag.glsl"); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
54 | sprite->depth = glGetUniformLocation(sprite->base.id, "depth"); |
50 | 55 | sprite->tex = glGetUniformLocation(sprite->base.id, "texture"); |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
56 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
57 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
58 | static void asc_shader_destroy_predefined(AscGLContext *ctx) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
59 | asc_shader_program_destroy(ctx->shader.sprite.base); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
60 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
61 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
62 | bool asc_gl_context_initialize( |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
63 | AscGLContext *ctx, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
64 | SDL_Window *window, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
65 | AscGLContextSettings const *settings |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
66 | ) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
67 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
68 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
69 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
70 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
71 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
72 | ctx->glctx = SDL_GL_CreateContext(window); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
73 | if (ctx->glctx == NULL) return false; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
74 | ctx->window = window; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
75 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
76 | glewExperimental = GL_TRUE; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
77 | GLenum err = glewInit(); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
78 | if (err == GLEW_OK) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
79 | SDL_GL_SetSwapInterval(settings->vsync); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
80 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
81 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
82 | glEnable(GL_DEBUG_OUTPUT); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
83 | glDebugMessageCallback(asc_gl_debug_callback, NULL); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
84 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
85 | if (!asc_primitives_init(&ctx->primitives)) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
86 | asc_error("Creating primitive meshes failed"); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
87 | SDL_GL_DeleteContext(ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
88 | return false; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
89 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
90 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
91 | asc_shader_initialize_predefined(ctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
92 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
93 | return true; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
94 | } else { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
95 | asc_error(glewGetErrorString(err)); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
96 | SDL_GL_DeleteContext(ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
97 | return false; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
98 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
99 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
100 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
101 | void asc_gl_context_destroy(AscGLContext *ctx) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
102 | if (ctx->glctx == NULL) return; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
103 | SDL_GL_MakeCurrent(ctx->window, ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
104 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
105 | asc_shader_destroy_predefined(ctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
106 | asc_primitives_destroy(&ctx->primitives); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
107 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
108 | // destroy the GL context and the window |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
109 | SDL_GL_DeleteContext(ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
110 | ctx->glctx = NULL; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
111 | } |