--- a/src/glcontext.c Mon Apr 01 19:44:00 2024 +0200 +++ b/src/glcontext.c Tue Apr 09 21:18:52 2024 +0200 @@ -51,8 +51,8 @@ static void asc_shader_initialize_predefined(AscGLContext *ctx) { AscShaderSprite *sprite = &ctx->shader.sprite; sprite->base = asc_shader_easy_compile_and_link("shader/sprite_vtx.glsl", "shader/sprite_frag.glsl"); - sprite->surface = glGetUniformLocation(sprite->base.id, "surface"); sprite->depth = glGetUniformLocation(sprite->base.id, "depth"); + sprite->tex = glGetUniformLocation(sprite->base.id, "texture"); } static void asc_shader_destroy_predefined(AscGLContext *ctx) {