Thu, 28 Mar 2024 23:30:21 +0100
simplify how transforms work
universe@32 | 1 | /* |
universe@32 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@32 | 3 | * Copyright 2023 Mike Becker. All rights reserved. |
universe@32 | 4 | * |
universe@32 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@32 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@32 | 7 | * |
universe@32 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@32 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@32 | 10 | * |
universe@32 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@32 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@32 | 13 | * documentation and/or other materials provided with the distribution. |
universe@32 | 14 | * |
universe@32 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@32 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@32 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@32 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@32 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@32 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@32 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@32 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@32 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@32 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@32 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@32 | 26 | */ |
universe@32 | 27 | |
universe@32 | 28 | #ifndef ASCENSION_TRANSFORM_H |
universe@32 | 29 | #define ASCENSION_TRANSFORM_H |
universe@32 | 30 | |
universe@32 | 31 | #include "datatypes.h" |
universe@32 | 32 | |
universe@32 | 33 | typedef asc_mat4f asc_transform; |
universe@32 | 34 | |
universe@32 | 35 | #define ASC_TRANSFORM_SIZE (sizeof(float)*16) |
universe@32 | 36 | |
universe@32 | 37 | #ifdef __GNUC__ |
universe@32 | 38 | #define ASC_TRANFORM_FUNC_ATTRIBUTES \ |
universe@32 | 39 | __attribute__((__nonnull__, __always_inline__)) |
universe@32 | 40 | #else |
universe@32 | 41 | #define ASC_TRANFORM_FUNC_ATTRIBUTES |
universe@32 | 42 | #endif |
universe@32 | 43 | #define ASC_TRANFORM_FUNC ASC_TRANFORM_FUNC_ATTRIBUTES static inline |
universe@32 | 44 | |
universe@32 | 45 | |
universe@32 | 46 | ASC_TRANFORM_FUNC void asc_transform_identity(asc_transform transform) { |
universe@32 | 47 | memset(transform, 0, ASC_TRANSFORM_SIZE); |
universe@32 | 48 | transform[asc_mat4_index(0, 0)] = 1; |
universe@32 | 49 | transform[asc_mat4_index(1, 1)] = 1; |
universe@32 | 50 | transform[asc_mat4_index(2, 2)] = 1; |
universe@32 | 51 | transform[asc_mat4_index(3, 3)] = 1; |
universe@32 | 52 | } |
universe@32 | 53 | |
universe@32 | 54 | ASC_TRANFORM_FUNC void asc_transform_copy(asc_transform dest, asc_transform src) { |
universe@32 | 55 | memcpy(dest, src, ASC_TRANSFORM_SIZE); |
universe@32 | 56 | } |
universe@32 | 57 | |
universe@32 | 58 | ASC_TRANFORM_FUNC void asc_transform_translate( |
universe@32 | 59 | asc_transform transform, |
universe@45 | 60 | asc_vec3f vec |
universe@32 | 61 | ) { |
universe@45 | 62 | transform[asc_mat4_index(3, 0)] += vec.x; |
universe@45 | 63 | transform[asc_mat4_index(3, 1)] += vec.y; |
universe@45 | 64 | transform[asc_mat4_index(3, 2)] += vec.z; |
universe@32 | 65 | } |
universe@32 | 66 | |
universe@32 | 67 | ASC_TRANFORM_FUNC void asc_transform_scale( |
universe@32 | 68 | asc_transform transform, |
universe@45 | 69 | asc_vec3f vec |
universe@32 | 70 | ) { |
universe@32 | 71 | for (unsigned i = 0 ; i < 3 ; i++) { |
universe@45 | 72 | transform[asc_mat4_index(0, i)] *= vec.width; |
universe@45 | 73 | transform[asc_mat4_index(1, i)] *= vec.height; |
universe@45 | 74 | transform[asc_mat4_index(2, i)] *= vec.depth; |
universe@32 | 75 | } |
universe@32 | 76 | } |
universe@32 | 77 | |
universe@45 | 78 | ASC_TRANFORM_FUNC void asc_transform_rotate( |
universe@32 | 79 | asc_transform transform, |
universe@45 | 80 | asc_vec3f vec |
universe@32 | 81 | ) { |
universe@45 | 82 | // TODO: implement |
universe@45 | 83 | } |
universe@45 | 84 | |
universe@45 | 85 | ASC_TRANFORM_FUNC void asc_transform_from_parts( |
universe@45 | 86 | asc_transform transform, |
universe@45 | 87 | asc_vec3f position, |
universe@45 | 88 | asc_vec3f scale, |
universe@45 | 89 | asc_vec3f rotation |
universe@45 | 90 | ) { |
universe@45 | 91 | asc_transform_identity(transform); |
universe@45 | 92 | asc_transform_scale(transform, scale); |
universe@45 | 93 | asc_transform_translate(transform, position); |
universe@45 | 94 | asc_transform_rotate(transform, rotation); |
universe@32 | 95 | } |
universe@32 | 96 | |
universe@32 | 97 | #endif //ASCENSION_TRANSFORM_H |