changelog
- Wed, 09 Apr 2014 09:34:07 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 09:34:07 +0200] rev 32
- improved async input + improved build system + added time values to move struct
- Tue, 08 Apr 2014 21:13:28 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 08 Apr 2014 21:13:28 +0200] rev 31
- fixed some type bugs, uninitialized memory and async input function
- Mon, 07 Apr 2014 17:39:46 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 17:39:46 +0200] rev 30
- experimental async input for single machine mode
- Mon, 07 Apr 2014 14:08:57 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 14:08:57 +0200] rev 29
- fixed checkmate and completed implementation (more testing is still advised)
- Fri, 04 Apr 2014 17:36:42 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 04 Apr 2014 17:36:42 +0200] rev 28
- NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
- Thu, 03 Apr 2014 16:07:04 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 03 Apr 2014 16:07:04 +0200] rev 27
- moved checkmate and stalemate flags to gamestate
- Tue, 01 Apr 2014 14:04:00 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 01 Apr 2014 14:04:00 +0200] rev 26
- introduced single machine mode
- Tue, 01 Apr 2014 12:30:25 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 01 Apr 2014 12:30:25 +0200] rev 25
- implemented king
- Tue, 01 Apr 2014 10:28:08 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 01 Apr 2014 10:28:08 +0200] rev 24
- implemented queen
- Mon, 31 Mar 2014 15:03:25 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 31 Mar 2014 15:03:25 +0200] rev 23
- introduced game state structure