changelog
- Wed, 02 Jul 2014 15:09:17 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 02 Jul 2014 15:09:17 +0200] rev 52
- added program version
- Mon, 16 Jun 2014 15:41:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 15:41:06 +0200] rev 51
- added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
- Mon, 16 Jun 2014 13:45:31 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 13:45:31 +0200] rev 50
- added pgn parser and writer (without comment support yet) + minor refactorings
- Wed, 11 Jun 2014 16:54:20 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2014 16:54:20 +0200] rev 49
- logging string representation of moves in short algebraic notation
- Wed, 11 Jun 2014 15:38:01 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2014 15:38:01 +0200] rev 48
- added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
- Wed, 28 May 2014 15:47:57 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 28 May 2014 15:47:57 +0200] rev 47
- refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
- Thu, 17 Apr 2014 12:16:14 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 12:16:14 +0200] rev 46
- netcode is now aware of connection losses
- Thu, 17 Apr 2014 11:55:36 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 11:55:36 +0200] rev 45
- removed nonblocking sockets for causing problems and not being necessary
- Thu, 17 Apr 2014 11:41:02 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 11:41:02 +0200] rev 44
- surrender is now resign
- Wed, 16 Apr 2014 22:20:59 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 22:20:59 +0200] rev 43
- changed netcode numbers