Wed, 10 Apr 2024 19:29:09 +0200
remove check for alpha == zero because that will almost never happen
src/text.c | file | annotate | diff | comparison | revisions |
1.1 --- a/src/text.c Wed Apr 10 19:24:39 2024 +0200 1.2 +++ b/src/text.c Wed Apr 10 19:29:09 2024 +0200 1.3 @@ -33,10 +33,6 @@ 1.4 #include <GL/glew.h> 1.5 1.6 static void asc_text_draw(AscText const *node) { 1.7 - if (node->color.alpha == 0 || node->hidden) { 1.8 - return; 1.9 - } 1.10 - 1.11 // Obtain shader 1.12 AscShaderSprite *shader = &asc_context.active_window->glctx.shader.sprite; 1.13