remove check for alpha == zero because that will almost never happen

Wed, 10 Apr 2024 19:29:09 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 10 Apr 2024 19:29:09 +0200
changeset 54
cb94d983e3dd
parent 53
19faf91d43d7
child 55
6b61b4899587

remove check for alpha == zero because that will almost never happen

src/text.c file | annotate | diff | comparison | revisions
     1.1 --- a/src/text.c	Wed Apr 10 19:24:39 2024 +0200
     1.2 +++ b/src/text.c	Wed Apr 10 19:29:09 2024 +0200
     1.3 @@ -33,10 +33,6 @@
     1.4  #include <GL/glew.h>
     1.5  
     1.6  static void asc_text_draw(AscText const *node) {
     1.7 -    if (node->color.alpha == 0 || node->hidden) {
     1.8 -        return;
     1.9 -    }
    1.10 -
    1.11      // Obtain shader
    1.12      AscShaderSprite *shader = &asc_context.active_window->glctx.shader.sprite;
    1.13  

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