src/primitives.c

Thu, 18 Apr 2024 22:53:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Apr 2024 22:53:55 +0200
changeset 65
9c44c55d327a
parent 64
f18dc427f86f
permissions
-rw-r--r--

consistently refer to windows by ID - fixes #381

This change discovered that the font cache is completely broken. We created issue #387 for this.

universe@3 1 /*
universe@3 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@3 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@3 4 *
universe@3 5 * Redistribution and use in source and binary forms, with or without
universe@3 6 * modification, are permitted provided that the following conditions are met:
universe@3 7 *
universe@3 8 * 1. Redistributions of source code must retain the above copyright
universe@3 9 * notice, this list of conditions and the following disclaimer.
universe@3 10 *
universe@3 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@3 12 * notice, this list of conditions and the following disclaimer in the
universe@3 13 * documentation and/or other materials provided with the distribution.
universe@3 14 *
universe@3 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@3 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@3 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@3 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@3 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@3 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@3 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@3 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@3 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@3 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@3 25 * POSSIBILITY OF SUCH DAMAGE.
universe@3 26 */
universe@3 27
universe@16 28 #include "ascension/primitives.h"
universe@16 29 #include "ascension/error.h"
universe@16 30 #include "ascension/context.h"
universe@3 31
universe@16 32 #include <string.h>
universe@16 33 #include <GL/glew.h>
universe@11 34
universe@16 35 static void asc_primitives_init_plane(AscMesh *mesh) {
universe@16 36 asc_dprintf("Create primitive plane in VBO %u and VAO %u", mesh->vbo, mesh->vao);
universe@16 37 mesh->vertices = 4;
universe@16 38 float data[8] = {
universe@16 39 0.0f, 0.0f, // bottom left
universe@16 40 0.0f, 1.0f, // top left
universe@16 41 1.0f, 0.0f, // bottom right
universe@16 42 1.0f, 1.0f // top right
universe@16 43 };
universe@16 44 glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo);
universe@16 45 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
universe@16 46 glBindVertexArray(mesh->vao);
universe@16 47 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
universe@16 48 glEnableVertexAttribArray(0);
universe@16 49 }
universe@4 50
universe@16 51 bool asc_primitives_init(AscPrimitives *primitives) {
universe@16 52 asc_dprintf("Create primitives for the GL context of active window.");
universe@16 53 // TODO: more primitives
universe@4 54
universe@16 55 GLuint buffers[1];
universe@16 56 GLuint arrays[1];
universe@16 57 glGenBuffers(1, buffers);
universe@16 58 glGenVertexArrays(1, arrays);
universe@4 59
universe@16 60 AscMesh *plane = &(primitives->plane);
universe@16 61 plane->vbo = buffers[0];
universe@16 62 plane->vao = arrays[0];
universe@16 63 asc_primitives_init_plane(plane);
universe@11 64
universe@16 65 GLenum error = glGetError();
universe@16 66 if (error == GL_NO_ERROR) {
universe@16 67 return true;
universe@16 68 } else {
universe@16 69 asc_error_gl(error, CX_STR("Initialization of primitive meshes failed."));
universe@16 70 return false;
universe@16 71 }
universe@16 72 }
universe@11 73
universe@16 74 void asc_primitives_destroy(AscPrimitives *primitives) {
universe@16 75 asc_dprintf("Destroy primitives in GL context of active window.");
universe@3 76
universe@16 77 GLuint buffers[1];
universe@16 78 GLuint arrays[1];
universe@16 79
universe@16 80 buffers[0] = primitives->plane.vbo;
universe@16 81 arrays[0] = primitives->plane.vao;
universe@16 82
universe@16 83 glDeleteBuffers(1, buffers);
universe@16 84 glDeleteVertexArrays(1, arrays);
universe@16 85
universe@16 86 memset(primitives, 0, sizeof(AscPrimitives));
universe@16 87 }
universe@16 88
universe@16 89 void asc_primitives_draw_plane(void) {
universe@65 90 AscMesh const *mesh = &(asc_active_window->glctx.primitives.plane);
universe@16 91 glBindVertexArray(mesh->vao);
universe@16 92 glDrawArrays(GL_TRIANGLE_STRIP, 0, mesh->vertices);
universe@16 93 }

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